godot/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs

68 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace GodotTools.Core
{
public static class StringExtensions
{
public static string RelativeToPath(this string path, string dir)
{
// Make sure the directory ends with a path separator
dir = Path.Combine(dir, " ").TrimEnd();
if (Path.DirectorySeparatorChar == '\\')
dir = dir.Replace("/", "\\") + "\\";
Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
return relRoot.MakeRelativeUri(fullPath).ToString();
}
public static string NormalizePath(this string path)
{
bool rooted = path.IsAbsolutePath();
path = path.Replace('\\', '/');
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
return rooted ? Path.DirectorySeparatorChar + path : path;
}
private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
public static bool IsAbsolutePath(this string path)
{
return path.StartsWith("/", StringComparison.Ordinal) ||
path.StartsWith("\\", StringComparison.Ordinal) ||
path.StartsWith(DriveRoot, StringComparison.Ordinal);
}
public static string ToSafeDirName(this string dirName, bool allowDirSeparator)
{
var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
if (allowDirSeparator)
{
// Directory separators are allowed, but disallow ".." to avoid going up the filesystem
invalidChars.Add("..");
}
else
{
invalidChars.Add("/");
}
string safeDirName = dirName.Replace("\\", "/").Trim();
foreach (string invalidChar in invalidChars)
safeDirName = safeDirName.Replace(invalidChar, "-");
return safeDirName;
}
}
}