godot/scene
Rémi Verschelde f3fcdfbdd0 PackedScene: Prevent crash when root node has parent attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.

(cherry picked from commit c080ec5da2)
2020-06-10 15:30:52 +02:00
..
2d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
3d Add performance hints to the DirectionalLight shadow mode property hint 2020-06-04 12:16:39 +02:00
animation Restore capture caches when missing 2020-06-10 15:30:51 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix resource preview in remote inspector 2020-05-25 11:46:51 +02:00
gui Tree: Calling update in _gui_input less frequently 2020-06-10 15:30:51 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources PackedScene: Prevent crash when root node has parent attribute 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00