godot/core/func_ref.cpp
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

83 lines
3.2 KiB
C++

/*************************************************************************/
/* func_ref.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "func_ref.h"
Variant FuncRef::call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (id==0) {
r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
Object* obj = ObjectDB::get_instance(id);
if (!obj) {
r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
return obj->call(function,p_args,p_argcount,r_error);
}
void FuncRef::set_instance(Object *p_obj){
ERR_FAIL_NULL(p_obj);
id=p_obj->get_instance_ID();
}
void FuncRef::set_function(const StringName& p_func){
function=p_func;
}
void FuncRef::_bind_methods() {
{
MethodInfo mi;
mi.name="call_func";
Vector<Variant> defargs;
for(int i=0;i<10;i++) {
mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
defargs.push_back(Variant());
}
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_func",&FuncRef::call_func,mi,defargs);
}
ObjectTypeDB::bind_method(_MD("set_instance","instance"),&FuncRef::set_instance);
ObjectTypeDB::bind_method(_MD("set_function","name"),&FuncRef::set_function);
}
FuncRef::FuncRef(){
id=0;
}