163 lines
6.9 KiB
C++
163 lines
6.9 KiB
C++
/*************************************************************************/
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/* editor_fonts.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_fonts.h"
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#include "builtin_fonts.gen.h"
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#include "doc_code_font.h"
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#include "doc_font.h"
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#include "doc_title_font.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/dynamic_font.h"
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static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
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Ref<BitmapFont> font(memnew(BitmapFont));
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font->add_texture(p_texture);
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for (int i = 0; i < p_charcount; i++) {
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const int *c = &p_chars[i * 8];
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int chr = c[0];
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Rect2 frect;
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frect.pos.x = c[1];
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frect.pos.y = c[2];
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frect.size.x = c[3];
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frect.size.y = c[4];
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Point2 align(c[5], c[6] + p_valign);
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int advance = c[7];
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font->add_char(chr, 0, frect, align, advance);
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}
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font->set_height(p_height);
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font->set_ascent(p_ascent);
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return font;
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}
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#define MAKE_FALLBACKS(m_name) \
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m_name->add_fallback(DroidSansFallback); \
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m_name->add_fallback(DroidSansJapanese); \
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m_name->add_fallback(DroidSansArabic); \
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m_name->add_fallback(DroidSansHebrew); \
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m_name->add_fallback(DroidSansThai);
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#define MAKE_DROID_SANS(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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m_name->set_font_data(DroidSans); \
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MAKE_FALLBACKS(m_name);
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void editor_register_fonts(Ref<Theme> p_theme) {
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/* Droid Sans */
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Ref<DynamicFontData> DroidSans;
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DroidSans.instance();
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DroidSans->set_font_ptr(_font_DroidSans, _font_DroidSans_size);
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DroidSans->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> DroidSansFallback;
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DroidSansFallback.instance();
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DroidSansFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
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DroidSansFallback->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> DroidSansJapanese;
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DroidSansJapanese.instance();
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DroidSansJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
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DroidSansJapanese->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> DroidSansArabic;
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DroidSansArabic.instance();
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DroidSansArabic->set_font_ptr(_font_DroidSansArabic, _font_DroidSansArabic_size);
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DroidSansArabic->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> DroidSansHebrew;
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DroidSansHebrew.instance();
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DroidSansHebrew->set_font_ptr(_font_DroidSansHebrew, _font_DroidSansHebrew_size);
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DroidSansHebrew->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> DroidSansThai;
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DroidSansThai.instance();
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DroidSansThai->set_font_ptr(_font_DroidSansThai, _font_DroidSansThai_size);
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DroidSansThai->set_force_autohinter(true); //just looks better..i think?
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/* Source Code Pro */
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Ref<DynamicFontData> dfmono;
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dfmono.instance();
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dfmono->set_font_ptr(_font_source_code_pro, _font_source_code_pro_size);
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//dfd->set_force_autohinter(true); //just looks better..i think?
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MAKE_DROID_SANS(df, int(EditorSettings::get_singleton()->get("global/font_size")) * EDSCALE);
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p_theme->set_default_theme_font(df);
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// Ref<BitmapFont> doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons"));
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// Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
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// Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
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MAKE_DROID_SANS(df_title, int(EDITOR_DEF("help/help_title_font_size", 18)) * EDSCALE);
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MAKE_DROID_SANS(df_doc, int(EDITOR_DEF("help/help_font_size", 16)) * EDSCALE);
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p_theme->set_font("doc", "EditorFonts", df_doc);
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p_theme->set_font("doc_title", "EditorFonts", df_title);
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Ref<DynamicFont> df_code;
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df_code.instance();
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df_code->set_size(int(EditorSettings::get_singleton()->get("global/source_font_size")) * EDSCALE);
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df_code->set_font_data(dfmono);
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MAKE_FALLBACKS(df_code);
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p_theme->set_font("source", "EditorFonts", df_code);
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Ref<DynamicFont> df_doc_code;
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df_doc_code.instance();
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df_doc_code->set_size(int(EDITOR_DEF("help/help_source_font_size", 14)) * EDSCALE);
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df_doc_code->set_font_data(dfmono);
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MAKE_FALLBACKS(df_doc_code);
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p_theme->set_font("doc_source", "EditorFonts", df_doc_code);
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if (editor_is_hidpi()) {
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//replace default theme
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Ref<Texture> di;
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Ref<StyleBox> ds;
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fill_default_theme(p_theme, df, df_doc, di, ds, true);
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} else {
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Ref<Texture> di;
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Ref<StyleBox> ds;
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fill_default_theme(p_theme, df, df_doc, di, ds, false);
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}
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}
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