godot/scene/resources/audio_stream.cpp
Juan Linietsky 9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00

62 lines
3.2 KiB
C++

/*************************************************************************/
/* audio_stream.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#include "audio_stream.h"
//////////////////////////////
void AudioStreamPlayback::_bind_methods() {
ObjectTypeDB::bind_method(_MD("play","from_pos_sec"),&AudioStreamPlayback::play,DEFVAL(0));
ObjectTypeDB::bind_method(_MD("stop"),&AudioStreamPlayback::stop);
ObjectTypeDB::bind_method(_MD("is_playing"),&AudioStreamPlayback::is_playing);
ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&AudioStreamPlayback::set_loop);
ObjectTypeDB::bind_method(_MD("has_loop"),&AudioStreamPlayback::has_loop);
ObjectTypeDB::bind_method(_MD("get_loop_count"),&AudioStreamPlayback::get_loop_count);
ObjectTypeDB::bind_method(_MD("seek_pos","pos"),&AudioStreamPlayback::seek_pos);
ObjectTypeDB::bind_method(_MD("get_pos"),&AudioStreamPlayback::get_pos);
ObjectTypeDB::bind_method(_MD("get_length"),&AudioStreamPlayback::get_length);
ObjectTypeDB::bind_method(_MD("get_channels"),&AudioStreamPlayback::get_channels);
ObjectTypeDB::bind_method(_MD("get_mix_rate"),&AudioStreamPlayback::get_mix_rate);
ObjectTypeDB::bind_method(_MD("get_minimum_buffer_size"),&AudioStreamPlayback::get_minimum_buffer_size);
}
void AudioStream::_bind_methods() {
}