godot/doc/classes/SceneState.xml
Hein-Pieter van Braam 98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00

208 lines
6.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneState" inherits="Reference" category="Core" version="3.0.4">
<brief_description>
A script interface to a scene file's data.
</brief_description>
<description>
Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_connection_binds" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the list of bound parameters for the signal at [code]idx[/code].
</description>
</method>
<method name="get_connection_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of signal connections in the scene.
</description>
</method>
<method name="get_connection_flags" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the flags for the signal at [code]idx[/code]. See [Object]'s [code]CONNECT_*[/code] flags.
</description>
</method>
<method name="get_connection_method" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the method connected to the signal at [code]idx[/code].
</description>
</method>
<method name="get_connection_signal" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the name of the signal at [code]idx[/code].
</description>
</method>
<method name="get_connection_source" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the path to the node that owns the signal at [code]idx[/code], relative to the root node.
</description>
</method>
<method name="get_connection_target" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the path to the node that owns the method connected to the signal at [code]idx[/code], relative to the root node.
</description>
</method>
<method name="get_node_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of nodes in the scene.
</description>
</method>
<method name="get_node_groups" qualifiers="const">
<return type="PoolStringArray">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the list of group names associated with the node at [code]idx[/code].
</description>
</method>
<method name="get_node_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_node_instance" qualifiers="const">
<return type="PackedScene">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the scene for the node at [code]idx[/code] or [code]null[/code] if the node is not an instance.
</description>
</method>
<method name="get_node_instance_placeholder" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the path to the represented scene file if the node at [code]idx[/code] is an [InstancePlaceholder].
</description>
</method>
<method name="get_node_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the name of the node at [code]idx[/code].
</description>
</method>
<method name="get_node_owner_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the path to the owner of the node at [code]idx[/code], relative to the root node.
</description>
</method>
<method name="get_node_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="for_parent" type="bool" default="false">
</argument>
<description>
Returns the path to the node at [code]idx[/code].
</description>
</method>
<method name="get_node_property_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the number of exported or overridden properties for the node at [code]idx[/code].
</description>
</method>
<method name="get_node_property_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="prop_idx" type="int">
</argument>
<description>
Returns the name of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
</description>
</method>
<method name="get_node_property_value" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="prop_idx" type="int">
</argument>
<description>
Returns the value of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
</description>
</method>
<method name="get_node_type" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the type of the node at [code]idx[/code].
</description>
</method>
<method name="is_node_instance_placeholder" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the node at [code]idx[/code] is an [InstancePlaceholder].
</description>
</method>
</methods>
<constants>
<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
If passed to [method PackedScene.instance], blocks edits to the scene state.
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. Requires tools compiled.
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
</constant>
</constants>
</class>