godot/modules/fbx/data
Gordon MacPherson 061b77e5e6 This stops using FBXPropertyTable as a pointer.
The base object will inherit the property table, for every FBX object, if it doesn't exist it will be ignored.

The previous code was dangerous and not simple to understand, this makes the code simpler and should result in no leaks with PropertyTable.

Features/Fixes:

Adds ability for multiple millions of polygons to be loaded.
Fixes memory leaks with tokens
Fixes memory leaks with property table
Fixes loading some corrupt files
Fixes meshes not having a unique name to the mesh node.
Opens up loading for two more versions: 7100 and 7200, up to 2020.
Preliminary support for Cinema4D files in parser now, before this was not possible it would cause memory corruption, which is gone now.

FBXProperties not being pointers presented simpler challenges in the long run also, fixed a bunch of bugs.
2021-04-15 05:54:50 +01:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
fbx_material.h Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
fbx_mesh_data.h This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +02:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00