This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
179 lines
7.4 KiB
Python
179 lines
7.4 KiB
Python
import os
|
|
import sys
|
|
from methods import detect_darwin_sdk_path
|
|
|
|
def is_active():
|
|
return True
|
|
|
|
|
|
def get_name():
|
|
return "iOS"
|
|
|
|
|
|
def can_build():
|
|
|
|
if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ):
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
return [
|
|
('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
|
|
('IPHONESDK', 'Path to the iPhone SDK', ''),
|
|
BoolVariable('game_center', 'Support for game center', True),
|
|
BoolVariable('store_kit', 'Support for in-app store', True),
|
|
BoolVariable('icloud', 'Support for iCloud', True),
|
|
BoolVariable('ios_exceptions', 'Enable exceptions', False),
|
|
('ios_triple', 'Triple for ios toolchain', ''),
|
|
]
|
|
|
|
|
|
def get_flags():
|
|
|
|
return [
|
|
('tools', False),
|
|
]
|
|
|
|
|
|
def configure(env):
|
|
|
|
## Build type
|
|
|
|
if (env["target"].startswith("release")):
|
|
env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
|
|
if (env["optimize"] == "speed"): #optimize for speed (default)
|
|
env.Append(CCFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
|
|
env.Append(LINKFLAGS=['-O2'])
|
|
else: #optimize for size
|
|
env.Append(CCFLAGS=['-Os', '-ftree-vectorize'])
|
|
env.Append(LINKFLAGS=['-Os'])
|
|
|
|
if env["target"] == "release_debug":
|
|
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
|
|
|
|
elif (env["target"] == "debug"):
|
|
env.Append(CCFLAGS=['-gdwarf-2', '-O0'])
|
|
env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
|
|
|
|
if (env["use_lto"]):
|
|
env.Append(CCFLAGS=['-flto'])
|
|
env.Append(LINKFLAGS=['-flto'])
|
|
|
|
## Architecture
|
|
if env["arch"] == "x86": # i386
|
|
env["bits"] = "32"
|
|
elif env["arch"] == "x86_64":
|
|
env["bits"] = "64"
|
|
elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm
|
|
env["arch"] = "arm"
|
|
env["bits"] = "32"
|
|
else: # armv64
|
|
env["arch"] = "arm64"
|
|
env["bits"] = "64"
|
|
|
|
## Compiler configuration
|
|
|
|
# Save this in environment for use by other modules
|
|
if "OSXCROSS_IOS" in os.environ:
|
|
env["osxcross"] = True
|
|
|
|
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
|
|
|
|
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
|
|
s_compiler_path = '$IPHONEPATH/Developer/usr/bin/'
|
|
|
|
ccache_path = os.environ.get("CCACHE")
|
|
if ccache_path is None:
|
|
env['CC'] = compiler_path + 'clang'
|
|
env['CXX'] = compiler_path + 'clang++'
|
|
env['S_compiler'] = s_compiler_path + 'gcc'
|
|
else:
|
|
# there aren't any ccache wrappers available for iOS,
|
|
# to enable caching we need to prepend the path to the ccache binary
|
|
env['CC'] = ccache_path + ' ' + compiler_path + 'clang'
|
|
env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++'
|
|
env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc'
|
|
env['AR'] = compiler_path + 'ar'
|
|
env['RANLIB'] = compiler_path + 'ranlib'
|
|
|
|
## Compile flags
|
|
|
|
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
|
|
detect_darwin_sdk_path('iphonesimulator', env)
|
|
env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.9'
|
|
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
|
|
env.Append(CCFLAGS=('-arch ' + arch_flag + ' -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0').split())
|
|
elif (env["arch"] == "arm"):
|
|
detect_darwin_sdk_path('iphone', env)
|
|
env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split())
|
|
elif (env["arch"] == "arm64"):
|
|
detect_darwin_sdk_path('iphone', env)
|
|
env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK'.split())
|
|
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
|
|
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
|
|
|
|
# Disable exceptions on non-tools (template) builds
|
|
if not env['tools']:
|
|
if env['ios_exceptions']:
|
|
env.Append(CCFLAGS=['-fexceptions'])
|
|
else:
|
|
env.Append(CCFLAGS=['-fno-exceptions'])
|
|
|
|
## Link flags
|
|
|
|
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
|
|
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
|
|
env.Append(LINKFLAGS=['-arch', arch_flag, '-mios-simulator-version-min=10.0',
|
|
'-isysroot', '$IPHONESDK',
|
|
'-Xlinker',
|
|
'-objc_abi_version',
|
|
'-Xlinker', '2',
|
|
'-F$IPHONESDK',
|
|
])
|
|
elif (env["arch"] == "arm"):
|
|
env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
|
|
if (env["arch"] == "arm64"):
|
|
env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
|
|
|
|
env.Append(LINKFLAGS=['-isysroot', '$IPHONESDK',
|
|
'-framework', 'AudioToolbox',
|
|
'-framework', 'AVFoundation',
|
|
'-framework', 'CoreAudio',
|
|
'-framework', 'CoreGraphics',
|
|
'-framework', 'CoreMedia',
|
|
'-framework', 'CoreVideo',
|
|
'-framework', 'CoreMotion',
|
|
'-framework', 'Foundation',
|
|
'-framework', 'GameController',
|
|
'-framework', 'MediaPlayer',
|
|
'-framework', 'OpenGLES',
|
|
'-framework', 'QuartzCore',
|
|
'-framework', 'Security',
|
|
'-framework', 'SystemConfiguration',
|
|
'-framework', 'UIKit',
|
|
])
|
|
|
|
# Feature options
|
|
if env['game_center']:
|
|
env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
|
|
env.Append(LINKFLAGS=['-framework', 'GameKit'])
|
|
|
|
if env['store_kit']:
|
|
env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
|
|
env.Append(LINKFLAGS=['-framework', 'StoreKit'])
|
|
|
|
if env['icloud']:
|
|
env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
|
|
|
|
env.Prepend(CPPPATH=['$IPHONESDK/usr/include',
|
|
'$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers',
|
|
'$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers',
|
|
])
|
|
|
|
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
|
|
|
|
env.Prepend(CPPPATH=['#platform/iphone'])
|
|
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED'])
|