godot/drivers/gles2
Marcin Zawiejski f55039b194 Batch GLES2 draw calls
Adds GLES2 draw calls batching for the same render list item that uses
multiple rasterizer commands (e.g. Label node; a node with multiple
GDScript draw_* calls).
2018-08-14 10:47:16 +02:00
..
shaders Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
rasterizer_canvas_gles2.cpp Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
rasterizer_canvas_gles2.h Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
rasterizer_gles2.cpp Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp [gles2] added ImmediateGeometry rendering 2018-08-13 16:16:23 +02:00
rasterizer_scene_gles2.h [gles2] added ImmediateGeometry rendering 2018-08-13 16:16:23 +02:00
rasterizer_storage_gles2.cpp [gles2] added ImmediateGeometry rendering 2018-08-13 16:16:23 +02:00
rasterizer_storage_gles2.h Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp Keeping track of discard 2018-08-02 21:55:02 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00
shader_gles2.h Batch GLES2 draw calls 2018-08-14 10:47:16 +02:00