godot/platform/android/display_server_android.h
2021-05-19 22:01:51 +03:00

227 lines
10 KiB
C++

/*************************************************************************/
/* display_server_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DISPLAY_SERVER_ANDROID_H
#define DISPLAY_SERVER_ANDROID_H
#include "servers/display_server.h"
#if defined(VULKAN_ENABLED)
class VulkanContextAndroid;
class RenderingDeviceVulkan;
#endif
class DisplayServerAndroid : public DisplayServer {
public:
struct TouchPos {
int id = 0;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
JOY_EVENT_HAT = 2
};
struct JoypadEvent {
int device = 0;
int type = 0;
int index = 0;
bool pressed = false;
float value = 0;
int hat = 0;
};
private:
String rendering_driver;
bool alt_mem = false;
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
int buttons_state;
// https://developer.android.com/reference/android/view/PointerIcon
// mapping between Godot's cursor shape to Android's'
int android_cursors[CURSOR_MAX] = {
1000, //CURSOR_ARROW
1008, //CURSOR_IBEAM
1002, //CURSOR_POINTIN
1007, //CURSOR_CROSS
1004, //CURSOR_WAIT
1004, //CURSOR_BUSY
1021, //CURSOR_DRAG
1021, //CURSOR_CAN_DRO
1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
1015, //CURSOR_VSIZE
1014, //CURSOR_HSIZE
1017, //CURSOR_BDIAGSI
1016, //CURSOR_FDIAGSI
1020, //CURSOR_MOVE
1015, //CURSOR_VSPLIT
1014, //CURSOR_HSPLIT
1003, //CURSOR_HELP
};
const int CURSOR_TYPE_NULL = 0;
MouseMode mouse_mode;
bool keep_screen_on;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
#if defined(VULKAN_ENABLED)
VulkanContextAndroid *context_vulkan;
RenderingDeviceVulkan *rendering_device_vulkan;
#endif
ObjectID window_attached_instance_id;
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
static int _button_index_from_mask(int button_mask);
static int _android_button_mask_to_godot_button_mask(int android_button_mask);
void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
public:
static DisplayServerAndroid *get_singleton();
virtual bool has_feature(Feature p_feature) const;
virtual String get_name() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
virtual void screen_set_keep_on(bool p_enable);
virtual bool screen_is_kept_on() const;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int get_screen_count() const;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void virtual_keyboard_hide();
virtual int virtual_keyboard_get_height() const;
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
void send_window_event(WindowEvent p_event) const;
void send_input_event(const Ref<InputEvent> &p_event) const;
void send_input_text(const String &p_text) const;
virtual Vector<WindowID> get_window_list() const;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_transient(WindowID p_window, WindowID p_parent);
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool can_any_window_draw() const;
virtual void alert(const String &p_alert, const String &p_title);
virtual void process_events();
void process_accelerometer(const Vector3 &p_accelerometer);
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
virtual void cursor_set_shape(CursorShape p_shape);
virtual CursorShape cursor_get_shape() const;
void mouse_set_mode(MouseMode p_mode);
MouseMode mouse_get_mode() const;
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
void reset_window();
virtual Point2i mouse_get_position() const;
virtual int mouse_get_button_state() const;
DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();
};
#endif // DISPLAY_SERVER_ANDROID_H