godot/scene/resources
Rémi Verschelde 47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
..
default_theme Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
animation.cpp Fix animation before first key 2017-10-15 01:28:08 +02:00
animation.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_stream_sample.cpp -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
audio_stream_sample.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
bit_mask.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
bit_mask.h
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
capsule_shape_2d.h
circle_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
circle_shape_2d.h
color_ramp.cpp
color_ramp.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
convex_polygon_shape_2d.h
curve.cpp CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
curve.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
dynamic_font.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
dynamic_font.h
dynamic_font_stb.cpp fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
dynamic_font_stb.h
environment.cpp Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
environment.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
font.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
font.h
material.cpp fix a 'proximity_fade_distacne' typo in material 2017-10-25 20:27:52 +02:00
material.h Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
mesh.cpp Update meshes when reimporting, 2017-11-12 13:41:44 -06:00
mesh.h Update meshes when reimporting, 2017-11-12 13:41:44 -06:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp MeshLibrary: remove duplicated line 2017-09-05 04:02:24 +07:00
mesh_library.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
multimesh.cpp
multimesh.h
packed_scene.cpp Fix various assorted warnings 2017-09-08 14:57:48 +02:00
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Merge pull request #11057 from hpvb/fix-various-warnings 2017-09-12 11:39:47 +02:00
primitive_meshes.h Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
scene_format_text.h Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
SCsub
segment_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
segment_shape_2d.h
shader.cpp Remove junk output 2017-10-13 12:40:19 +07:00
shader.h
shader_graph.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shader_graph.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
shape_line_2d.h
sky_box.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
style_box.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
surface_tool.cpp
surface_tool.h
texture.cpp Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
texture.h Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
theme.cpp
theme.h
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
world.cpp
world.h
world_2d.cpp
world_2d.h