-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
18 KiB
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18 KiB
256x256px
![](/maxmustermann/godot/raw/commit/f62961aba3d9e11d4741649a591217796151a46c/demos/2d/light_mask/splat.png)