godot/main/SCsub
2020-07-25 18:44:18 +03:00

28 lines
836 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import main_builders
env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env.CommandNoCache(
"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
)
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
if env["tests"]:
SConscript("tests/SCsub")
lib = env.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])