godot/scene/main
Andrii Doroshenko (Xrayez) e95e934d88
Do not start Timer upon manual switching of internal process
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.

Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.

(cherry picked from commit afcb6f38db)
2020-11-26 09:38:45 +01:00
..
canvas_layer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
instance_placeholder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
instance_placeholder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node.cpp Remove property groups for Pause Mode and Script 2020-11-17 12:07:02 +01:00
node.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree.cpp Merge pull request #42942 from Calinou/add-viewport-debanding-3.2 2020-10-30 11:47:57 +01:00
scene_tree.h Add a shorthand for setting the exit code using SceneTree::quit() 2020-01-03 11:41:46 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp Tooltips: Improve code clarity and docs 2020-11-11 15:30:56 +01:00
viewport.h Tooltips: Improve code clarity and docs 2020-11-11 15:30:56 +01:00