That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
221 lines
7.2 KiB
C++
221 lines
7.2 KiB
C++
/*************************************************************************/
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/* key_mapping_haiku.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <InterfaceDefs.h>
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#include "key_mapping_haiku.h"
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#include "os/keyboard.h"
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struct _HaikuTranslatePair {
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unsigned int keysym;
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int32 keycode;
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};
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static _HaikuTranslatePair _mod_to_keycode[] = {
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{ KEY_SHIFT, B_SHIFT_KEY },
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{ KEY_ALT, B_COMMAND_KEY },
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{ KEY_CONTROL, B_CONTROL_KEY },
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{ KEY_CAPSLOCK, B_CAPS_LOCK },
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{ KEY_SCROLLLOCK, B_SCROLL_LOCK },
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{ KEY_NUMLOCK, B_NUM_LOCK },
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{ KEY_SUPER_L, B_OPTION_KEY },
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{ KEY_MENU, B_MENU_KEY },
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{ KEY_SHIFT, B_LEFT_SHIFT_KEY },
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{ KEY_SHIFT, B_RIGHT_SHIFT_KEY },
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{ KEY_ALT, B_LEFT_COMMAND_KEY },
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{ KEY_ALT, B_RIGHT_COMMAND_KEY },
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{ KEY_CONTROL, B_LEFT_CONTROL_KEY },
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{ KEY_CONTROL, B_RIGHT_CONTROL_KEY },
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{ KEY_SUPER_L, B_LEFT_OPTION_KEY },
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{ KEY_SUPER_R, B_RIGHT_OPTION_KEY },
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{ KEY_UNKNOWN, 0 }
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};
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static _HaikuTranslatePair _fn_to_keycode[] = {
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{ KEY_F1, B_F1_KEY },
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{ KEY_F2, B_F2_KEY },
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{ KEY_F3, B_F3_KEY },
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{ KEY_F4, B_F4_KEY },
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{ KEY_F5, B_F5_KEY },
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{ KEY_F6, B_F6_KEY },
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{ KEY_F7, B_F7_KEY },
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{ KEY_F8, B_F8_KEY },
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{ KEY_F9, B_F9_KEY },
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{ KEY_F10, B_F10_KEY },
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{ KEY_F11, B_F11_KEY },
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{ KEY_F12, B_F12_KEY },
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//{ KEY_F13, ? },
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//{ KEY_F14, ? },
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//{ KEY_F15, ? },
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//{ KEY_F16, ? },
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{ KEY_PRINT, B_PRINT_KEY },
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{ KEY_SCROLLLOCK, B_SCROLL_KEY },
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{ KEY_PAUSE, B_PAUSE_KEY },
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{ KEY_UNKNOWN, 0 }
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};
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static _HaikuTranslatePair _hb_to_keycode[] = {
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{ KEY_BACKSPACE, B_BACKSPACE },
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{ KEY_TAB, B_TAB },
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{ KEY_RETURN, B_RETURN },
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{ KEY_CAPSLOCK, B_CAPS_LOCK },
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{ KEY_ESCAPE, B_ESCAPE },
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{ KEY_SPACE, B_SPACE },
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{ KEY_PAGEUP, B_PAGE_UP },
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{ KEY_PAGEDOWN, B_PAGE_DOWN },
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{ KEY_END, B_END },
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{ KEY_HOME, B_HOME },
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{ KEY_LEFT, B_LEFT_ARROW },
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{ KEY_UP, B_UP_ARROW },
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{ KEY_RIGHT, B_RIGHT_ARROW },
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{ KEY_DOWN, B_DOWN_ARROW },
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{ KEY_PRINT, B_PRINT_KEY },
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{ KEY_INSERT, B_INSERT },
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{ KEY_DELETE, B_DELETE },
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// { KEY_HELP, ??? },
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{ KEY_0, (0x30) },
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{ KEY_1, (0x31) },
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{ KEY_2, (0x32) },
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{ KEY_3, (0x33) },
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{ KEY_4, (0x34) },
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{ KEY_5, (0x35) },
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{ KEY_6, (0x36) },
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{ KEY_7, (0x37) },
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{ KEY_8, (0x38) },
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{ KEY_9, (0x39) },
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{ KEY_A, (0x61) },
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{ KEY_B, (0x62) },
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{ KEY_C, (0x63) },
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{ KEY_D, (0x64) },
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{ KEY_E, (0x65) },
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{ KEY_F, (0x66) },
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{ KEY_G, (0x67) },
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{ KEY_H, (0x68) },
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{ KEY_I, (0x69) },
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{ KEY_J, (0x6A) },
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{ KEY_K, (0x6B) },
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{ KEY_L, (0x6C) },
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{ KEY_M, (0x6D) },
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{ KEY_N, (0x6E) },
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{ KEY_O, (0x6F) },
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{ KEY_P, (0x70) },
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{ KEY_Q, (0x71) },
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{ KEY_R, (0x72) },
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{ KEY_S, (0x73) },
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{ KEY_T, (0x74) },
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{ KEY_U, (0x75) },
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{ KEY_V, (0x76) },
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{ KEY_W, (0x77) },
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{ KEY_X, (0x78) },
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{ KEY_Y, (0x79) },
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{ KEY_Z, (0x7A) },
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/*
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{ KEY_PLAY, VK_PLAY},// (0xFA)
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{ KEY_STANDBY,VK_SLEEP },//(0x5F)
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{ KEY_BACK,VK_BROWSER_BACK},// (0xA6)
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{ KEY_FORWARD,VK_BROWSER_FORWARD},// (0xA7)
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{ KEY_REFRESH,VK_BROWSER_REFRESH},// (0xA8)
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{ KEY_STOP,VK_BROWSER_STOP},// (0xA9)
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{ KEY_SEARCH,VK_BROWSER_SEARCH},// (0xAA)
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{ KEY_FAVORITES, VK_BROWSER_FAVORITES},// (0xAB)
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{ KEY_HOMEPAGE,VK_BROWSER_HOME},// (0xAC)
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{ KEY_VOLUMEMUTE,VK_VOLUME_MUTE},// (0xAD)
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{ KEY_VOLUMEDOWN,VK_VOLUME_DOWN},// (0xAE)
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{ KEY_VOLUMEUP,VK_VOLUME_UP},// (0xAF)
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{ KEY_MEDIANEXT,VK_MEDIA_NEXT_TRACK},// (0xB0)
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{ KEY_MEDIAPREVIOUS,VK_MEDIA_PREV_TRACK},// (0xB1)
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{ KEY_MEDIASTOP,VK_MEDIA_STOP},// (0xB2)
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{ KEY_LAUNCHMAIL, VK_LAUNCH_MAIL},// (0xB4)
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{ KEY_LAUNCHMEDIA,VK_LAUNCH_MEDIA_SELECT},// (0xB5)
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{ KEY_LAUNCH0,VK_LAUNCH_APP1},// (0xB6)
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{ KEY_LAUNCH1,VK_LAUNCH_APP2},// (0xB7)
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*/
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{ KEY_SEMICOLON, 0x3B },
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{ KEY_EQUAL, 0x3D },
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{ KEY_COLON, 0x2C },
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{ KEY_MINUS, 0x2D },
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{ KEY_PERIOD, 0x2E },
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{ KEY_SLASH, 0x2F },
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{ KEY_KP_MULTIPLY, 0x2A },
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{ KEY_KP_ADD, 0x2B },
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{ KEY_QUOTELEFT, 0x60 },
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{ KEY_BRACKETLEFT, 0x5B },
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{ KEY_BACKSLASH, 0x5C },
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{ KEY_BRACKETRIGHT, 0x5D },
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{ KEY_APOSTROPHE, 0x27 },
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{ KEY_UNKNOWN, 0 }
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};
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unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
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if (raw_char == B_INSERT && key == 0x64) { return KEY_KP_0; }
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if (raw_char == B_END && key == 0x58) { return KEY_KP_1; }
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if (raw_char == B_DOWN_ARROW && key == 0x59) { return KEY_KP_2; }
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if (raw_char == B_PAGE_DOWN && key == 0x5A) { return KEY_KP_3; }
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if (raw_char == B_LEFT_ARROW && key == 0x48) { return KEY_KP_4; }
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if (raw_char == 0x35 && key == 0x49) { return KEY_KP_5; }
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if (raw_char == B_RIGHT_ARROW && key == 0x4A) { return KEY_KP_6; }
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if (raw_char == B_HOME && key == 0x37) { return KEY_KP_7; }
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if (raw_char == B_UP_ARROW && key == 0x38) { return KEY_KP_8; }
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if (raw_char == B_PAGE_UP && key == 0x39) { return KEY_KP_9; }
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if (raw_char == 0x2F && key == 0x23) { return KEY_KP_DIVIDE; }
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if (raw_char == 0x2D && key == 0x25) { return KEY_KP_SUBTRACT; }
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if (raw_char == B_DELETE && key == 0x65) { return KEY_KP_PERIOD; }
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if (raw_char == 0x10) {
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for(int i = 0; _fn_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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if (_fn_to_keycode[i].keycode == key) {
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return _fn_to_keycode[i].keysym;
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}
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}
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return KEY_UNKNOWN;
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}
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for(int i = 0; _hb_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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if (_hb_to_keycode[i].keycode == raw_char) {
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return _hb_to_keycode[i].keysym;
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}
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}
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return KEY_UNKNOWN;
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}
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unsigned int KeyMappingHaiku::get_modifier_keysym(int32 key) {
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for(int i = 0; _mod_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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if ((_mod_to_keycode[i].keycode & key) != 0) {
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return _mod_to_keycode[i].keysym;
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}
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}
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return KEY_UNKNOWN;
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}
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