The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
407 lines
12 KiB
JavaScript
407 lines
12 KiB
JavaScript
/*************************************************************************/
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/* library_godot_webrtc.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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var GodotRTCDataChannel = {
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// Our socket implementation that forwards events to C++.
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$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotOS'],
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$GodotRTCDataChannel: {
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connect: function(p_id, p_on_open, p_on_message, p_on_error, p_on_close) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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ref.binaryType = 'arraybuffer';
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ref.onopen = function (event) {
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p_on_open();
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};
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ref.onclose = function (event) {
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p_on_close();
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};
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ref.onerror = function (event) {
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p_on_error();
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};
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ref.onmessage = function(event) {
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var buffer;
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var is_string = 0;
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if (event.data instanceof ArrayBuffer) {
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buffer = new Uint8Array(event.data);
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} else if (event.data instanceof Blob) {
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console.error("Blob type not supported");
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return;
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} else if (typeof event.data === "string") {
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is_string = 1;
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var enc = new TextEncoder("utf-8");
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buffer = new Uint8Array(enc.encode(event.data));
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} else {
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console.error("Unknown message type");
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return;
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}
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var len = buffer.length*buffer.BYTES_PER_ELEMENT;
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var out = _malloc(len);
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HEAPU8.set(buffer, out);
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p_on_message(out, len, is_string);
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_free(out);
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}
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},
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close: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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ref.onopen = null;
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ref.onmessage = null;
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ref.onerror = null;
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ref.onclose = null;
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ref.close();
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},
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get_prop: function(p_id, p_prop, p_def) {
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const ref = IDHandler.get(p_id);
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return (ref && ref[p_prop] !== undefined) ? ref[p_prop] : p_def;
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},
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},
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godot_js_rtc_datachannel_ready_state_get: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return 3; // CLOSED
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}
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switch(ref.readyState) {
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case "connecting":
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return 0;
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case "open":
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return 1;
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case "closing":
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return 2;
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case "closed":
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return 3;
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}
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return 3; // CLOSED
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},
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godot_js_rtc_datachannel_send: function(p_id, p_buffer, p_length, p_raw) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return 1;
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}
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const bytes_array = new Uint8Array(p_length);
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for (var i = 0; i < p_length; i++) {
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bytes_array[i] = getValue(p_buffer + i, 'i8');
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}
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if (p_raw) {
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ref.send(bytes_array.buffer);
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} else {
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const string = new TextDecoder('utf-8').decode(bytes_array);
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ref.send(string);
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}
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},
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godot_js_rtc_datachannel_is_ordered: function(p_id) {
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return IDHandler.get_prop(p_id, 'ordered', true);
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},
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godot_js_rtc_datachannel_id_get: function(p_id) {
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return IDHandler.get_prop(p_id, 'id', 65535);
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},
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godot_js_rtc_datachannel_max_packet_lifetime_get: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return 65535;
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}
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if (ref['maxPacketLifeTime'] !== undefined) {
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return ref['maxPacketLifeTime'];
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} else if (ref['maxRetransmitTime'] !== undefined) {
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// Guess someone didn't appreciate the standardization process.
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return ref['maxRetransmitTime'];
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}
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return 65535;
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},
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godot_js_rtc_datachannel_max_retransmits_get: function(p_id) {
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return IDHandler.get_prop(p_id, 'maxRetransmits', 65535);
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},
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godot_js_rtc_datachannel_is_negotiated: function(p_id, p_def) {
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return IDHandler.get_prop(p_id, 'negotiated', 65535);
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},
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godot_js_rtc_datachannel_label_get: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref || !ref.label) {
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return 0;
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}
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return GodotOS.allocString(ref.label);
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},
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godot_js_rtc_datachannel_protocol_get: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref || !ref.protocol) {
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return 0;
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}
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return GodotOS.allocString(ref.protocol);
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},
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godot_js_rtc_datachannel_destroy: function(p_id) {
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GodotRTCDataChannel.close(p_id);
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IDHandler.remove(p_id);
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},
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godot_js_rtc_datachannel_connect: function(p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) {
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const onopen = GodotOS.get_func(p_on_open).bind(null, p_ref);
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const onmessage = GodotOS.get_func(p_on_message).bind(null, p_ref);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_ref);
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const onclose = GodotOS.get_func(p_on_close).bind(null, p_ref);
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GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose);
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},
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godot_js_rtc_datachannel_close: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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GodotRTCDataChannel.close(p_id);
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},
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};
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autoAddDeps(GodotRTCDataChannel, '$GodotRTCDataChannel');
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mergeInto(LibraryManager.library, GodotRTCDataChannel);
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var GodotRTCPeerConnection = {
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$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotOS', '$GodotRTCDataChannel'],
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$GodotRTCPeerConnection: {
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onstatechange: function(p_id, p_conn, callback, event) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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var state = 5; // CLOSED
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switch(p_conn.iceConnectionState) {
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case "new":
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state = 0;
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case "checking":
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state = 1;
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case "connected":
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case "completed":
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state = 2;
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case "disconnected":
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state = 3;
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case "failed":
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state = 4;
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case "closed":
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state = 5;
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}
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callback(state);
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},
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onicecandidate: function(p_id, callback, event) {
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const ref = IDHandler.get(p_id);
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if (!ref || !event.candidate) {
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return;
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}
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let c = event.candidate;
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let candidate_str = GodotOS.allocString(c.candidate);
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let mid_str = GodotOS.allocString(c.sdpMid);
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callback(mid_str, c.sdpMLineIndex, candidate_str);
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_free(candidate_str);
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_free(mid_str);
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},
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ondatachannel: function(p_id, callback, event) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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const cid = IDHandler.add(event.channel);
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callback(cid);
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},
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onsession: function(p_id, callback, session) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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let type_str = GodotOS.allocString(session.type);
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let sdp_str = GodotOS.allocString(session.sdp);
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callback(type_str, sdp_str);
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_free(type_str);
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_free(sdp_str);
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},
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onerror: function(p_id, callback, error) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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console.error(error);
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callback();
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},
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},
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godot_js_rtc_pc_create: function(p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) {
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const onstatechange = GodotOS.get_func(p_on_state_change).bind(null, p_ref);
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const oncandidate = GodotOS.get_func(p_on_candidate).bind(null, p_ref);
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const ondatachannel = GodotOS.get_func(p_on_datachannel).bind(null, p_ref);
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var config = JSON.parse(UTF8ToString(p_config));
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var conn = null;
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try {
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conn = new RTCPeerConnection(config);
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} catch (e) {
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console.error(e);
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return 0;
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}
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const base = GodotRTCPeerConnection;
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const id = IDHandler.add(conn);
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conn.oniceconnectionstatechange = base.onstatechange.bind(null, id, conn, onstatechange);
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conn.onicecandidate = base.onicecandidate.bind(null, id, oncandidate);
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conn.ondatachannel = base.ondatachannel.bind(null, id, ondatachannel);
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return id;
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},
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godot_js_rtc_pc_close: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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ref.close();
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},
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godot_js_rtc_pc_destroy: function(p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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ref.oniceconnectionstatechange = null;
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ref.onicecandidate = null;
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ref.ondatachannel = null;
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IDHandler.remove(p_id);
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},
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godot_js_rtc_pc_offer_create: function(p_id, p_obj, p_on_session, p_on_error) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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const onsession = GodotOS.get_func(p_on_session).bind(null, p_obj);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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ref.createOffer().then(function(session) {
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GodotRTCPeerConnection.onsession(p_id, onsession, session);
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}).catch(function(error) {
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GodotRTCPeerConnection.onerror(p_id, onerror, error);
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});
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},
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godot_js_rtc_pc_local_description_set: function(p_id, p_type, p_sdp, p_obj, p_on_error) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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const type = UTF8ToString(p_type);
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const sdp = UTF8ToString(p_sdp);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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ref.setLocalDescription({
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'sdp': sdp,
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'type': type
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}).catch(function(error) {
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GodotRTCPeerConnection.onerror(p_id, onerror, error);
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});
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},
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godot_js_rtc_pc_remote_description_set: function(p_id, p_type, p_sdp, p_obj, p_session_created, p_on_error) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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const type = UTF8ToString(p_type);
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const sdp = UTF8ToString(p_sdp);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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const onsession = GodotOS.get_func(p_session_created).bind(null, p_obj);
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ref.setRemoteDescription({
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'sdp': sdp,
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'type': type
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}).then(function() {
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if (type != 'offer') {
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return;
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}
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return ref.createAnswer().then(function(session) {
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GodotRTCPeerConnection.onsession(p_id, onsession, session);
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});
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}).catch(function(error) {
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GodotRTCPeerConnection.onerror(p_id, onerror, error);
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});
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},
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godot_js_rtc_pc_ice_candidate_add: function(p_id, p_mid_name, p_mline_idx, p_sdp) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return;
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}
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var sdpMidName = UTF8ToString(p_mid_name);
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var sdpName = UTF8ToString(p_sdp);
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ref.addIceCandidate(new RTCIceCandidate({
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"candidate": sdpName,
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"sdpMid": sdpMidName,
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"sdpMlineIndex": p_mline_idx,
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}));
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},
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godot_js_rtc_pc_datachannel_create__deps: ['$GodotRTCDataChannel'],
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godot_js_rtc_pc_datachannel_create: function(p_id, p_label, p_config) {
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try {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return 0;
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}
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const label = UTF8ToString(p_label);
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const config = JSON.parse(UTF8ToString(p_config));
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const channel = ref.createDataChannel(label, config);
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return IDHandler.add(channel);
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} catch (e) {
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console.error(e);
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return 0;
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}
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},
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};
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autoAddDeps(GodotRTCPeerConnection, '$GodotRTCPeerConnection')
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mergeInto(LibraryManager.library, GodotRTCPeerConnection);
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