godot/platform/javascript/js/dynlink.pre.js
Fabio Alessandrelli 4ad95cc039 [HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 01:00:29 +01:00

1 line
138 B
JavaScript

Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []);