godot/servers/physics
Rémi Verschelde f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
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joints Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
area_pair_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_pair_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_pair_sw.cpp Implemented physics material 2018-05-11 03:23:09 +02:00
body_pair_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_sw.cpp Implemented physics material 2018-05-11 03:23:09 +02:00
body_sw.h Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
broad_phase_basic.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_basic.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_octree.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_octree.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_sw.h Changed debug max distance to avoid overflow 2018-03-17 23:32:07 +01:00
collision_solver_sat.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
collision_solver_sat.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_sw.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
collision_solver_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
constraint_sw.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
gjk_epa.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gjk_epa.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joints_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_server_sw.cpp Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
physics_server_sw.h Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_sw.cpp Merge pull request #16530 from AndreaCatania/rays 2018-02-19 22:15:49 +01:00
shape_sw.h Fix missing const in CapsuleShapeSW::get_area 2018-03-21 23:58:40 -03:00
space_sw.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
space_sw.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
step_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
step_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00