godot/scene
2015-12-28 21:05:57 -03:00
..
2d -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense 2015-12-28 21:05:57 -03:00
3d Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
animation -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
audio Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
gui Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
resources Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
register_scene_types.cpp -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00