godot/tools/editor/multi_node_edit.cpp
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

119 lines
2.1 KiB
C++

#include "multi_node_edit.h"
#include "editor_node.h"
bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return false;
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("MultiNode Set")+" "+String(p_name));
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
if (!es->has_node(E->get()))
continue;
Node*n=es->get_node(E->get());
if (!n)
continue;
ur->add_do_property(n,p_name,p_value);
ur->add_undo_property(n,p_name,n->get(p_name));
}
ur->commit_action();
return true;
}
bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return false;
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
if (!es->has_node(E->get()))
continue;
const Node*n=es->get_node(E->get());
if (!n)
continue;
bool found;
r_ret=n->get(p_name,&found);
if (found)
return true;
}
return false;
}
void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
HashMap<String,PLData> usage;
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return;
int nc=0;
List<PLData*> datas;
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
if (!es->has_node(E->get()))
continue;
Node*n=es->get_node(E->get());
if (!n)
continue;
List<PropertyInfo> plist;
n->get_property_list(&plist,true);
for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
if (!usage.has(F->get().name)) {
PLData pld;
pld.uses=0;
pld.info=F->get();
usage[F->get().name]=pld;
datas.push_back(usage.getptr(F->get().name));
}
usage[F->get().name].uses++;
}
nc++;
}
for (List<PLData*>::Element *E=datas.front();E;E=E->next()) {
if (nc==E->get()->uses) {
p_list->push_back(E->get()->info);
}
}
}
void MultiNodeEdit::clear_nodes() {
nodes.clear();
}
void MultiNodeEdit::add_node(const NodePath& p_node){
nodes.push_back(p_node);
}
MultiNodeEdit::MultiNodeEdit()
{
}