godot/doc
Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
..
base RigidBody2D: add and bind get_inertia() method. 2016-04-20 20:49:37 -04:00
tools Remove trailing spaces 2016-04-02 20:26:12 +02:00
Doxyfile Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
Makefile Enhance xml to rst converter 2016-02-07 12:13:19 +01:00