godot/doc/classes/AudioEffectDelay.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

58 lines
3.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
</brief_description>
<description>
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="dry" type="float" setter="set_dry" getter="get_dry">
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active">
If [code]true[/code], feedback is enabled. Default value: [code]false[/code].
</member>
<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms">
Feedback delay time in milliseconds. Default value: [code]340[/code].
</member>
<member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db">
Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
</member>
<member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass">
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. Default value: [code]16000[/code].
</member>
<member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active">
If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code].
</member>
<member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms">
[code]tap1[/code] delay time in milliseconds. Default value: [code]250ms[/code].
</member>
<member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db">
Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
</member>
<member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan">
Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code].
</member>
<member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active">
If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code].
</member>
<member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms">
[b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code].
</member>
<member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db">
Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code].
</member>
<member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan">
Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code].
</member>
</members>
<constants>
</constants>
</class>