godot/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd
fabriceci f80663e33d Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2021-10-31 18:35:22 +01:00

33 lines
1,019 B
GDScript

# meta-description: Classic movement for gravity games (FPS, TPS, ...)
# meta-default: true
extends _BASE_
const SPEED: int = 8
const JUMP_FORCE: int = 4
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
motion_velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
# Get the input direction and handle the movement/deceleration.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = transform.basis * Vector3(input_dir.x, 0, input_dir.y)
if direction:
motion_velocity.x = direction.x * SPEED
motion_velocity.z = direction.z * SPEED
else:
motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED)
move_and_slide()