godot/platform/winrt/app.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

57 lines
2 KiB
C++

#pragma once
#include <string>
#include <wrl.h>
#include "GLES2/gl2.h"
#include "os_winrt.h"
namespace $ext_safeprojectname$ {
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView {
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window);
virtual void Load(Platform::String ^ entryPoint);
virtual void Run();
virtual void Uninitialize();
private:
void RecreateRenderer();
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs ^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::WindowSizeChangedEventArgs ^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::VisibilityChangedEventArgs ^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CoreWindowEventArgs ^ args);
void pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed);
void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args);
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow ^ window);
void CleanupEGL();
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
GLsizei mWindowHeight;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
CoreWindow ^ window;
OSWinrt *os;
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
int last_touch_y[32];
};
}