godot/platform/x11
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
joystick_linux.h x11: fix joysticks not recognizing some buttons 2016-02-24 12:18:30 +01:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp vsync support 2016-06-05 19:14:33 -03:00
os_x11.h vsync support 2016-06-05 19:14:33 -03:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00