godot/modules/mono/glue/collections_glue.h
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00

125 lines
5.2 KiB
C++

/*************************************************************************/
/* collections_glue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLECTIONS_GLUE_H
#define COLLECTIONS_GLUE_H
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
#include "../mono_gd/gd_mono_marshal.h"
// Array
Array *godot_icall_Array_Ctor();
void godot_icall_Array_Dtor(Array *ptr);
MonoObject *godot_icall_Array_At(Array *ptr, int index);
MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class);
void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value);
int godot_icall_Array_Count(Array *ptr);
int godot_icall_Array_Add(Array *ptr, MonoObject *item);
void godot_icall_Array_Clear(Array *ptr);
MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep);
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item);
void godot_icall_Array_RemoveAt(Array *ptr, int index);
int32_t godot_icall_Array_Resize(Array *ptr, int new_size);
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
MonoString *godot_icall_Array_ToString(Array *ptr);
// Dictionary
Dictionary *godot_icall_Dictionary_Ctor();
void godot_icall_Dictionary_Dtor(Dictionary *ptr);
MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key);
MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject *key, uint32_t type_encoding, GDMonoClass *type_class);
void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value);
Array *godot_icall_Dictionary_Keys(Dictionary *ptr);
Array *godot_icall_Dictionary_Values(Dictionary *ptr);
int godot_icall_Dictionary_Count(Dictionary *ptr);
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value);
void godot_icall_Dictionary_Clear(Dictionary *ptr);
MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep);
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr);
// Register internal calls
void godot_register_collections_icalls();
#endif // MONO_GLUE_ENABLED
#endif // COLLECTIONS_GLUE_H