godot/scene/main
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
..
canvas_layer.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas_layer.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
http_request.cpp Add http method and request data parameters 2016-09-05 13:38:00 -03:00
http_request.h Add http method and request data parameters 2016-09-05 13:38:00 -03:00
instance_placeholder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
node.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp working reflection probes!! 2016-11-19 13:23:37 -03:00
scene_main_loop.h PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
timer.cpp Now the timer could be paused 2016-03-31 18:23:16 -03:00
timer.h Now the timer could be paused 2016-03-31 18:23:16 -03:00
viewport.cpp can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
viewport.h all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00