godot/platform/windows
Fabio Alessandrelli 01c3c1a07b Properly initialize Winsock on startup
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
..
export Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
context_gl_win.cpp Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
context_gl_win.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
crash_handler_win.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Fix libwebsockets 32-bits UWP builds. 2018-09-13 02:26:54 +02:00
godot.ico
godot_res.rc
godot_win.cpp
joypad.cpp Add print_verbose to print to stdout only in verbose mode 2018-08-24 09:23:20 +02:00
joypad.h
key_mapping_win.cpp Changed Windows key translate pair from KEY_COLON to KEY_COMMA. 2018-09-08 09:27:39 +03:00
key_mapping_win.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
lang_table.h
logo.png
os_windows.cpp Properly initialize Winsock on startup 2018-09-13 16:05:47 +02:00
os_windows.h Merge pull request #21982 from luzpaz/misc-typos 2018-09-13 10:59:00 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Fix bad res file include in VS project and simplify a bit 2018-09-01 00:13:49 -04:00
windows_terminal_logger.cpp
windows_terminal_logger.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00