godot/scene/animation
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
animation_cache.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
animation_cache.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_player.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
animation_player.h Added get_playing_speed method to AnimationPlayer, returning the actual 2018-03-03 09:29:22 +01:00
animation_tree_player.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
animation_tree_player.h Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween.cpp update signals' MethodInfo in Tween 2018-01-23 13:06:03 +01:00
tween.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
tween_interpolaters.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00