godot/editor/icons/SCsub

70 lines
1.8 KiB
Python

#!/usr/bin/env python
Import('env')
from compat import StringIO
def make_editor_icons_action(target, source, env):
import os
dst = target[0].srcnode().abspath
svg_icons = source
icons_string = StringIO()
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write('\n')
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
s.write("static const int editor_icons_count = %s;\n" % len(svg_icons))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_names[] = {\n")
for f in svg_icons:
fname = str(f)
icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
s.write('\t"%s"' % icon_name)
if fname != svg_icons[-1]:
s.write(",")
s.write('\n')
s.write('};\n')
s.write("#endif\n")
f = open(dst, "w")
f.write(s.getvalue())
f.close()
s.close()
icons_string.close()
make_editor_icons_builder = Builder(action=make_editor_icons_action,
suffix='.h',
src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', Glob("*.svg"))])
Export('env')