godot/drivers
Fabio Alessandrelli fa0cb7da0e Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
..
alsa Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
convex_decomp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
gl_context Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
gles2 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
gles3 Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
png Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
pulseaudio Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
rtaudio Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
unix Avoid deadlock when writing/reading data on a connecting TCP socket 2017-01-23 20:18:23 +01:00
windows Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
xaudio2 Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_driver_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00