godot/drivers/gles2/shaders/SCsub
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00

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Python

#!/usr/bin/env python
Import('env')
if 'GLSL120GLES' in env['BUILDERS']:
env.GLSL120GLES('material.glsl')
env.GLSL120GLES('canvas.glsl')
env.GLSL120GLES('canvas_shadow.glsl')
env.GLSL120GLES('blur.glsl')
env.GLSL120GLES('copy.glsl')
Export('env')