godot/drivers/gles2
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
..
shaders drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
rasterizer_gles2.cpp Merge pull request #6605 from zaps166/old-gl-ext-funcs 2016-10-03 14:21:37 +02:00
rasterizer_gles2.h More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_instance_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
shader_compiler_gles2.cpp Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
shader_compiler_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.h Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00