godot/servers/visual
Juan Linietsky fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
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default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particle_system_sw.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
rasterizer.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
rasterizer.h More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_dummy.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_dummy.h More visual script improvements 2016-08-30 23:46:41 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_language.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
shader_language.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server_raster.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_server_raster.h More visual script improvements 2016-08-30 23:46:41 -03:00
visual_server_wrap_mt.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h More visual script improvements 2016-08-30 23:46:41 -03:00