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punto- fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core Made type-checking for arguments less trict between bool, int real. Fixes #1816 2015-05-05 09:53:37 -03:00
demos -More strict argument type-checking, will make many bugs visible, fixes #1809 2015-05-04 18:30:57 -03:00
doc -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
drivers Merge pull request #1810 from ricpelo/ricpelo-patch-3 2015-05-04 20:42:26 -03:00
main fix delete packed data 2015-05-05 18:21:43 -03:00
modules made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
platform Merge pull request #1818 from ricpelo/ricpelo-patch-5 2015-05-06 04:36:57 -03:00
scene avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 2015-05-05 00:37:06 -03:00
servers improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
tools fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x 2015-05-05 00:17:22 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
version.py up version to rc2 2015-05-05 00:39:14 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced