godot/modules/visual_script
Juan Linietsky fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
..
config.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
register_types.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
register_types.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
SCsub WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
visual_script.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script.h More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_builtin_funcs.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_builtin_funcs.h VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
visual_script_editor.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_editor.h More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_flow_control.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_flow_control.h -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_func_nodes.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_func_nodes.h More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_nodes.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
visual_script_nodes.h -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00