godot/servers/physics_server_2d.cpp
PouleyKetchoupp fc8c766ef9 Expose local center of mass in physics servers
Center of mass in body's local space is more useful than the transformed
one in some cases, like drawing its position for debug.

It's especially useful to get the generated local center of mass when
in auto mode (by default).

Physics Server BODY_PARAM_CENTER_OF_MASS:
Now always returns the local center of mass, instead of setting a local
center of mass and getting a transformed one.
This causes compatibility breaking, but it makes more sense for the
parameter to be consistent between getter and setter.

Direct Body State:
There are now two properties, because both of them can be useful in
different situations.
center_of_mass: relative position in global coordinates (same as before)
center_of_mass_local: position in local coordinates
2021-11-08 16:17:57 -07:00

871 lines
43 KiB
C++

/*************************************************************************/
/* physics_server_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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#include "physics_server_2d.h"
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
void PhysicsDirectBodyState2D::integrate_forces() {
real_t step = get_step();
Vector2 lv = get_linear_velocity();
lv += get_total_gravity() * step;
real_t av = get_angular_velocity();
real_t damp = 1.0 - step * get_total_linear_damp();
if (damp < 0) { // reached zero in the given time
damp = 0;
}
lv *= damp;
damp = 1.0 - step * get_total_angular_damp();
if (damp < 0) { // reached zero in the given time
damp = 0;
}
av *= damp;
set_linear_velocity(lv);
set_angular_velocity(av);
}
Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
Object *obj = ObjectDB::get_instance(objid);
return obj;
}
PhysicsServer2D *PhysicsServer2D::get_singleton() {
return singleton;
}
void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState2D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity);
ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity);
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform);
ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState2D::get_velocity_at_local_position);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force);
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque);
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState2D::apply_impulse, Vector2());
ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state);
ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping);
ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count);
ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position);
ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal);
ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape);
ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider);
ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position);
ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id);
ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
}
PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
ERR_FAIL_COND(p_shape_ref.is_null());
shape_ref = p_shape_ref;
shape = p_shape_ref->get_rid();
}
RES PhysicsShapeQueryParameters2D::get_shape() const {
return shape_ref;
}
void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
if (shape != p_shape) {
shape_ref = RES();
shape = p_shape;
}
}
RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
return shape;
}
void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
transform = p_transform;
}
Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
return transform;
}
void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
motion = p_motion;
}
Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
return motion;
}
void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
margin = p_margin;
}
real_t PhysicsShapeQueryParameters2D::get_margin() const {
return margin;
}
void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
collision_mask = p_collision_mask;
}
uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
return collision_mask;
}
void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
}
Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
int idx = 0;
for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
}
void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
collide_with_bodies = p_enable;
}
bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
collide_with_areas = p_enable;
}
bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform);
ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin);
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters2D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters2D::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude);
ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude);
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled);
ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas);
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
if (!res) {
return Dictionary();
}
Dictionary d;
d["position"] = inters.position;
d["normal"] = inters.normal;
d["collider_id"] = inters.collider_id;
d["collider"] = inters.collider;
d["shape"] = inters.shape;
d["rid"] = inters.rid;
return d;
}
Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
d["rid"] = sr[i].rid;
d["collider_id"] = sr[i].collider_id;
d["collider"] = sr[i].collider;
d["shape"] = sr[i].shape;
ret[i] = d;
}
return ret;
}
Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe, closest_unsafe;
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
if (!res) {
return Array();
}
Array ret;
ret.resize(2);
ret[0] = closest_safe;
ret[1] = closest_unsafe;
return ret;
}
Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
Vector<ShapeResult> ret;
ret.resize(p_max_results);
int rc;
if (p_filter_by_canvas) {
rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
} else {
rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
}
if (rc == 0) {
return Array();
}
Array r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
d["rid"] = ret[i].rid;
d["collider_id"] = ret[i].collider_id;
d["collider"] = ret[i].collider;
d["shape"] = ret[i].shape;
r[i] = d;
}
return r;
}
Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
}
Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
}
Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
if (!res) {
return Array();
}
Array r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
}
return r;
}
Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
ShapeRestInfo sri;
bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
Dictionary r;
if (!res) {
return r;
}
r["point"] = sri.point;
r["normal"] = sri.normal;
r["rid"] = sri.rid;
r["collider_id"] = sri.collider_id;
r["shape"] = sri.shape;
r["linear_velocity"] = sri.linear_velocity;
return r;
}
PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
}
void PhysicsDirectSpaceState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
///////////////////////////////
Vector<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const {
Vector<RID> exclude;
exclude.resize(parameters.exclude_bodies.size());
int body_index = 0;
for (RID body : parameters.exclude_bodies) {
exclude.write[body_index++] = body;
}
return exclude;
}
void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_exclude) {
for (RID body : p_exclude) {
parameters.exclude_bodies.insert(body);
}
}
Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
Array exclude;
exclude.resize(parameters.exclude_objects.size());
int object_index = 0;
for (ObjectID object_id : parameters.exclude_objects) {
exclude[object_index++] = object_id;
}
return exclude;
}
void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
for (int i = 0; i < p_exclude.size(); ++i) {
ObjectID object_id = p_exclude[i];
ERR_CONTINUE(object_id.is_null());
parameters.exclude_objects.insert(object_id);
}
}
void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters2D::set_from);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion);
ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters2D::set_motion);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters2D::set_margin);
ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_objects);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
///////////////////////////////
Vector2 PhysicsTestMotionResult2D::get_travel() const {
return result.travel;
}
Vector2 PhysicsTestMotionResult2D::get_remainder() const {
return result.remainder;
}
Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
return result.collision_point;
}
Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
return result.collision_normal;
}
Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
return result.collider_velocity;
}
ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
return result.collider_id;
}
RID PhysicsTestMotionResult2D::get_collider_rid() const {
return result.collider;
}
Object *PhysicsTestMotionResult2D::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
int PhysicsTestMotionResult2D::get_collider_shape() const {
return result.collider_shape;
}
int PhysicsTestMotionResult2D::get_collision_local_shape() const {
return result.collision_local_shape;
}
real_t PhysicsTestMotionResult2D::get_collision_depth() const {
return result.collision_depth;
}
real_t PhysicsTestMotionResult2D::get_collision_safe_fraction() const {
return result.collision_safe_fraction;
}
real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const {
return result.collision_unsafe_fraction;
}
void PhysicsTestMotionResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder);
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_local_shape"), &PhysicsTestMotionResult2D::get_collision_local_shape);
ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth);
ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction);
ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction);
}
///////////////////////////////////////
bool PhysicsServer2D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result) {
ERR_FAIL_COND_V(!p_parameters.is_valid(), false);
MotionResult *result_ptr = nullptr;
if (p_result.is_valid()) {
result_ptr = p_result->get_result_ptr();
}
return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr);
}
void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create);
ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create);
ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create);
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type);
ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data);
ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create);
ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active);
ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active);
ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param);
ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param);
ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state);
ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create);
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled);
ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count);
ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape);
ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform);
ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape);
ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param);
ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform);
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id);
ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_area_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space);
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space);
ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode);
ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode);
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform);
ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count);
ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape);
ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform);
ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape);
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id);
ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id);
ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer);
ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer);
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties);
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse);
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer2D::body_apply_impulse, Vector2());
ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force);
ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer2D::body_add_force, Vector2());
ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception);
ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception);
ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported);
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
/* JOINT API */
ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations);
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
}
PhysicsServer2D::PhysicsServer2D() {
singleton = this;
}
PhysicsServer2D::~PhysicsServer2D() {
singleton = nullptr;
}
Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
int PhysicsServer2DManager::default_server_id = -1;
int PhysicsServer2DManager::default_server_priority = -1;
const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
void PhysicsServer2DManager::on_servers_changed() {
String physics_servers("DEFAULT");
for (int i = get_servers_count() - 1; 0 <= i; --i) {
physics_servers += "," + get_server_name(i);
}
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
}
void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
ERR_FAIL_COND(!p_creat_callback);
ERR_FAIL_COND(find_server_id(p_name) != -1);
physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
on_servers_changed();
}
void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
const int id = find_server_id(p_name);
ERR_FAIL_COND(id == -1); // Not found
if (default_server_priority < p_priority) {
default_server_id = id;
default_server_priority = p_priority;
}
}
int PhysicsServer2DManager::find_server_id(const String &p_name) {
for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
if (p_name == physics_2d_servers[i].name) {
return i;
}
}
return -1;
}
int PhysicsServer2DManager::get_servers_count() {
return physics_2d_servers.size();
}
String PhysicsServer2DManager::get_server_name(int p_id) {
ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
return physics_2d_servers[p_id].name;
}
PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
return physics_2d_servers[default_server_id].create_callback();
}
PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
int id = find_server_id(p_name);
if (id == -1) {
return nullptr;
} else {
return physics_2d_servers[id].create_callback();
}
}