godot/scene
Hugo Locurcio fd89464d45
Add a property to control DynamicFont anti-aliasing
- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
  disabled in their DynamicFontData child. Changes will be visible
  upon reloading the scene in the editor.
2018-11-10 22:07:32 +01:00
..
2d Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence 2018-11-10 01:40:08 +00:00
3d -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
animation Proper time tracking in AnimationNodeAnimation, closes #22887 2018-11-08 16:51:45 -03:00
audio SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
gui -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
main -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
resources Add a property to control DynamicFont anti-aliasing 2018-11-10 22:07:32 +01:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00