godot/platform
Marcus Brummer fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
..
android Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
iphone Converted sensor acceleration units to m/s^2 on iOS and UWP 2021-03-17 14:05:05 +01:00
javascript [HTML5] Drag and drop zip in project manager. 2021-03-12 10:16:02 +01:00
linuxbsd Linux: Fix PRIME detection on Steam 2021-03-08 15:51:14 +01:00
osx Merge pull request #43768 from sjml/mac-mono-export-fix 2021-03-03 22:42:44 +01:00
server add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-02 11:10:16 -06:00
uwp Converted sensor acceleration units to m/s^2 on iOS and UWP 2021-03-17 14:05:05 +01:00
windows Merge pull request #46941 from goostengine/asan-msvc 2021-03-13 22:10:01 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00