godot/core/os/memory_pool_dynamic_prealloc.cpp
2015-04-18 14:38:54 -03:00

117 lines
3.8 KiB
C++

/*************************************************************************/
/* memory_pool_dynamic_prealloc.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "memory_pool_dynamic_prealloc.h"
#include "os/memory.h"
#include "print_string.h"
MemoryPoolDynamicPrealloc::ID MemoryPoolDynamicPrealloc::alloc(size_t p_amount,const char* p_description) {
// print_line("dynpool - allocating: "+itos(p_amount));
ID id = pool_alloc->alloc(p_amount);
// print_line("dynpool - free: "+itos(pool_alloc->get_free_mem()));
return id;
}
void MemoryPoolDynamicPrealloc::free(ID p_id) {
pool_alloc->free(p_id);
}
Error MemoryPoolDynamicPrealloc::realloc(ID p_id, size_t p_amount) {
return pool_alloc->resize(p_id,p_amount);
}
bool MemoryPoolDynamicPrealloc::is_valid(ID p_id) {
return true;
}
size_t MemoryPoolDynamicPrealloc::get_size(ID p_id) const {
return pool_alloc->get_size(p_id);
}
const char* MemoryPoolDynamicPrealloc::get_description(ID p_id) const {
return "";
}
Error MemoryPoolDynamicPrealloc::lock(ID p_id) {
// print_line("lock: "+itos(p_id));
return pool_alloc->lock(p_id);
}
void * MemoryPoolDynamicPrealloc::get(ID p_ID) {
// print_line("get: "+itos(p_ID));
return pool_alloc->get(p_ID);
}
Error MemoryPoolDynamicPrealloc::unlock(ID p_id) {
// print_line("unlock: "+itos(p_id));
pool_alloc->unlock(p_id);
return OK;
}
bool MemoryPoolDynamicPrealloc::is_locked(ID p_id) const {
return pool_alloc->is_locked(p_id);
}
size_t MemoryPoolDynamicPrealloc::get_available_mem() const {
return pool_alloc->get_free_mem();
}
size_t MemoryPoolDynamicPrealloc::get_total_usage() const {
return pool_alloc->get_used_mem();
}
MemoryPoolDynamicPrealloc::MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align, int p_max_entries) {
pool_alloc = memnew( PoolAllocator(p_mem,p_size,p_align,true,p_max_entries));
}
MemoryPoolDynamicPrealloc::~MemoryPoolDynamicPrealloc() {
memdelete( pool_alloc );
}