godot/core/os/os.cpp
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00

539 lines
12 KiB
C++

/*************************************************************************/
/* os.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os.h"
#include "core/input/input.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/midi_driver.h"
#include "core/project_settings.h"
#include "core/version_generated.gen.h"
#include "servers/audio_server.h"
#include <stdarg.h>
OS *OS::singleton = nullptr;
OS *OS::get_singleton() {
return singleton;
}
uint32_t OS::get_ticks_msec() const {
return get_ticks_usec() / 1000;
}
String OS::get_iso_date_time(bool local) const {
OS::Date date = get_date(local);
OS::Time time = get_time(local);
String timezone;
if (!local) {
TimeZoneInfo zone = get_time_zone_info();
if (zone.bias >= 0) {
timezone = "+";
}
timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
} else {
timezone = "Z";
}
return itos(date.year).pad_zeros(2) +
"-" +
itos(date.month).pad_zeros(2) +
"-" +
itos(date.day).pad_zeros(2) +
"T" +
itos(time.hour).pad_zeros(2) +
":" +
itos(time.min).pad_zeros(2) +
":" +
itos(time.sec).pad_zeros(2) +
timezone;
}
uint64_t OS::get_splash_tick_msec() const {
return _msec_splash;
}
uint64_t OS::get_unix_time() const {
return 0;
};
uint64_t OS::get_system_time_secs() const {
return 0;
}
uint64_t OS::get_system_time_msecs() const {
return 0;
}
void OS::debug_break(){
// something
};
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);
}
_logger = p_logger;
}
void OS::add_logger(Logger *p_logger) {
if (!_logger) {
Vector<Logger *> loggers;
loggers.push_back(p_logger);
_logger = memnew(CompositeLogger(loggers));
} else {
_logger->add_logger(p_logger);
}
}
void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
}
void OS::print(const char *p_format, ...) {
va_list argp;
va_start(argp, p_format);
_logger->logv(p_format, argp, false);
va_end(argp);
};
void OS::printerr(const char *p_format, ...) {
va_list argp;
va_start(argp, p_format);
_logger->logv(p_format, argp, true);
va_end(argp);
};
void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode = p_enabled;
}
bool OS::is_in_low_processor_usage_mode() const {
return low_processor_usage_mode;
}
void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
low_processor_usage_mode_sleep_usec = p_usec;
}
int OS::get_low_processor_usage_mode_sleep_usec() const {
return low_processor_usage_mode_sleep_usec;
}
String OS::get_executable_path() const {
return _execpath;
}
int OS::get_process_id() const {
return -1;
};
void OS::vibrate_handheld(int p_duration_ms) {
WARN_PRINT("vibrate_handheld() only works with Android and iOS");
}
bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
}
static FileAccess *_OSPRF = nullptr;
static void _OS_printres(Object *p_obj) {
Resource *res = Object::cast_to<Resource>(p_obj);
if (!res)
return;
String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
if (_OSPRF)
_OSPRF->store_line(str);
else
print_line(str);
}
void OS::print_all_resources(String p_to_file) {
ERR_FAIL_COND(p_to_file != "" && _OSPRF);
if (p_to_file != "") {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
_OSPRF = nullptr;
ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
}
}
ObjectDB::debug_objects(_OS_printres);
if (p_to_file != "") {
if (_OSPRF)
memdelete(_OSPRF);
_OSPRF = nullptr;
}
}
void OS::print_resources_in_use(bool p_short) {
ResourceCache::dump(nullptr, p_short);
}
void OS::dump_resources_to_file(const char *p_file) {
ResourceCache::dump(p_file);
}
void OS::set_no_window_mode(bool p_enable) {
_no_window = p_enable;
}
bool OS::is_no_window_mode_enabled() const {
return _no_window;
}
int OS::get_exit_code() const {
return _exit_code;
}
void OS::set_exit_code(int p_code) {
_exit_code = p_code;
}
String OS::get_locale() const {
return "en";
}
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
if (p_allow_dir_separator) {
// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
invalid_chars.push_back("..");
} else {
invalid_chars.push_back("/");
}
String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
for (int i = 0; i < invalid_chars.size(); i++) {
safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
}
return safe_dir_name;
}
// Path to data, config, cache, etc. OS-specific folders
// Get properly capitalized engine name for system paths
String OS::get_godot_dir_name() const {
// Default to lowercase, so only override when different case is needed
return String(VERSION_SHORT_NAME).to_lower();
}
// OS equivalent of XDG_DATA_HOME
String OS::get_data_path() const {
return ".";
}
// OS equivalent of XDG_CONFIG_HOME
String OS::get_config_path() const {
return ".";
}
// OS equivalent of XDG_CACHE_HOME
String OS::get_cache_path() const {
return ".";
}
// Path to macOS .app bundle resources
String OS::get_bundle_resource_dir() const {
return ".";
};
// OS specific path for user://
String OS::get_user_data_dir() const {
return ".";
};
// Absolute path to res://
String OS::get_resource_dir() const {
return ProjectSettings::get_singleton()->get_resource_path();
}
// Access system-specific dirs like Documents, Downloads, etc.
String OS::get_system_dir(SystemDir p_dir) const {
return ".";
}
Error OS::shell_open(String p_uri) {
return ERR_UNAVAILABLE;
};
// implement these with the canvas?
uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
}
uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
}
Error OS::set_cwd(const String &p_cwd) {
return ERR_CANT_OPEN;
}
uint64_t OS::get_free_static_memory() const {
return Memory::get_mem_available();
}
void OS::yield() {
}
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
DirAccess *da = DirAccess::open(dd);
if (da) {
memdelete(da);
return;
}
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
memdelete(da);
}
String OS::get_model_name() const {
return "GenericDevice";
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
_execpath = p_execpath;
_cmdline = p_args;
};
String OS::get_unique_id() const {
ERR_FAIL_V("");
}
int OS::get_processor_count() const {
return 1;
}
bool OS::can_use_threads() const {
#ifdef NO_THREADS
return false;
#else
return true;
#endif
}
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
has_server_feature_callback = p_callback;
}
bool OS::has_feature(const String &p_feature) {
if (p_feature == get_name())
return true;
#ifdef DEBUG_ENABLED
if (p_feature == "debug")
return true;
#else
if (p_feature == "release")
return true;
#endif
#ifdef TOOLS_ENABLED
if (p_feature == "editor")
return true;
#else
if (p_feature == "standalone")
return true;
#endif
if (sizeof(void *) == 8 && p_feature == "64") {
return true;
}
if (sizeof(void *) == 4 && p_feature == "32") {
return true;
}
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
if (p_feature == "x86_64") {
return true;
}
#elif (defined(__i386) || defined(__i386__))
if (p_feature == "x86") {
return true;
}
#elif defined(__aarch64__)
if (p_feature == "arm64") {
return true;
}
#elif defined(__arm__)
#if defined(__ARM_ARCH_7A__)
if (p_feature == "armv7a" || p_feature == "armv7") {
return true;
}
#endif
#if defined(__ARM_ARCH_7S__)
if (p_feature == "armv7s" || p_feature == "armv7") {
return true;
}
#endif
if (p_feature == "arm") {
return true;
}
#endif
if (_check_internal_feature_support(p_feature))
return true;
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
return true;
}
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
return true;
return false;
}
void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
restart_on_exit = p_restart;
restart_commandline = p_restart_arguments;
}
bool OS::is_restart_on_exit_set() const {
return restart_on_exit;
}
List<String> OS::get_restart_on_exit_arguments() const {
return restart_commandline;
}
PackedStringArray OS::get_connected_midi_inputs() {
if (MIDIDriver::get_singleton())
return MIDIDriver::get_singleton()->get_connected_inputs();
PackedStringArray list;
return list;
}
void OS::open_midi_inputs() {
if (MIDIDriver::get_singleton())
MIDIDriver::get_singleton()->open();
}
void OS::close_midi_inputs() {
if (MIDIDriver::get_singleton())
MIDIDriver::get_singleton()->close();
}
OS::OS() {
void *volatile stack_bottom;
restart_on_exit = false;
singleton = this;
_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
low_processor_usage_mode = false;
low_processor_usage_mode_sleep_usec = 10000;
_verbose_stdout = false;
_no_window = false;
_exit_code = 0;
_render_thread_mode = RENDER_THREAD_SAFE;
_allow_hidpi = false;
_allow_layered = false;
_stack_bottom = (void *)(&stack_bottom);
_logger = nullptr;
has_server_feature_callback = nullptr;
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OS::~OS() {
memdelete(_logger);
singleton = nullptr;
}