godot/scene/main
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
canvas_item.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
canvas_item.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
node.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
scene_tree.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_globals_override.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
timer.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
timer.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
viewport.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
viewport.h doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
window.cpp Add the missing argument in files_dropped signal 2020-04-03 17:33:53 +02:00
window.h doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00