godot/modules/visual_script/doc_classes/VisualScriptEditor.xml
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00

37 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEditor" inherits="Object" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_custom_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="category" type="String" />
<argument index="2" name="script" type="Script" />
<description>
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
</description>
</method>
<method name="remove_custom_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="category" type="String" />
<description>
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
</description>
</method>
</methods>
<signals>
<signal name="custom_nodes_updated">
<description>
Emitted when a custom Visual Script node is added or removed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>