godot/editor/import
2018-08-06 22:35:09 -03:00
..
editor_import_collada.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
editor_scene_importer_gltf.h Several fixes to GLTF2 importer 2018-08-06 18:41:37 -03:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
resource_importer_csv_translation.h
resource_importer_image.cpp It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
resource_importer_image.h It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
resource_importer_layered_texture.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
resource_importer_layered_texture.h Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
resource_importer_obj.cpp Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00
resource_importer_obj.h
resource_importer_scene.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
resource_importer_scene.h
resource_importer_texture.cpp Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
resource_importer_texture.h
resource_importer_wav.cpp Merge pull request #15967 from Gamblify/AudioRecordingModule 2018-07-26 15:37:19 +02:00
resource_importer_wav.h Audio Recording module 2018-07-26 14:14:29 +02:00
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