For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) |
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.. | ||
shaders | ||
rasterizer_canvas_gles2.cpp | ||
rasterizer_canvas_gles2.h | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_scene_gles2.cpp | ||
rasterizer_scene_gles2.h | ||
rasterizer_storage_gles2.cpp | ||
rasterizer_storage_gles2.h | ||
SCsub | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |