godot/servers/visual
hbina085 26c0609656 Make the default return value on crash explicit
Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
..
rasterizer.cpp
rasterizer.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00
SCsub
shader_language.cpp Make the default return value on crash explicit 2019-07-11 23:06:58 -04:00
shader_language.h Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
shader_types.cpp Merge pull request #24487 from Meirinha/master 2019-06-20 12:46:54 +02:00
shader_types.h
visual_server_canvas.cpp Ensure that nested YSort preserves intermediate modulate values 2019-07-04 17:57:47 +03:00
visual_server_canvas.h Ensure that nested YSort preserves intermediate modulate values 2019-07-04 17:57:47 +03:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
visual_server_raster.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00
visual_server_scene.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
visual_server_scene.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
visual_server_viewport.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00