godot/modules/raycast
JFonS e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
..
config.py SCons: Work around compilation issue on Linux ARM64 2021-02-23 14:08:45 +01:00
godot_update_embree.py Add Embree thirdparty library 2021-01-14 18:02:07 +01:00
lightmap_raycaster.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
lightmap_raycaster.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
register_types.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
register_types.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
SCsub Fix crash in lightmapper under MinGW-GCC Windows 2021-01-18 18:28:11 +01:00