Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
(cherry picked from commit dcf902df85
)
198 lines
6.6 KiB
Python
198 lines
6.6 KiB
Python
import os
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import sys
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from methods import detect_darwin_sdk_path
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def is_active():
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return True
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def get_name():
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return "OSX"
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def can_build():
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if sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ):
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return True
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return False
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def get_opts():
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from SCons.Variables import BoolVariable, EnumVariable
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return [
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("osxcross_sdk", "OSXCross SDK version", "darwin14"),
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("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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]
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def get_flags():
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return []
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def configure(env):
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## Build type
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if env["target"] == "release":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize", "-msse2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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env.Prepend(CCFLAGS=["-g3"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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## Architecture
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# Mac OS X no longer runs on 32-bit since 10.7 which is unsupported since 2014
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# As such, we only support 64-bit
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env["bits"] = "64"
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## Compiler configuration
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# Save this in environment for use by other modules
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if "OSXCROSS_ROOT" in os.environ:
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env["osxcross"] = True
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if not "osxcross" in env: # regular native build
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if env["arch"] == "arm64":
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print("Building for macOS 10.15+, platform arm64.")
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env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15", "-target", "arm64-apple-macos10.15"])
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env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15", "-target", "arm64-apple-macos10.15"])
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else:
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print("Building for macOS 10.9+, platform x86-64.")
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env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.9"])
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env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.9"])
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if env["macports_clang"] != "no":
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mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
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mpclangver = env["macports_clang"]
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env["CC"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang"
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env["LINK"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
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env["CXX"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
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env["AR"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ar"
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env["RANLIB"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ranlib"
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env["AS"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-as"
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env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
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else:
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env["CC"] = "clang"
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env["CXX"] = "clang++"
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detect_darwin_sdk_path("osx", env)
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env.Append(CCFLAGS=["-isysroot", "$MACOS_SDK_PATH"])
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env.Append(LINKFLAGS=["-isysroot", "$MACOS_SDK_PATH"])
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else: # osxcross build
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root = os.environ.get("OSXCROSS_ROOT", 0)
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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ccache_path = os.environ.get("CCACHE")
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if ccache_path is None:
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env["CC"] = basecmd + "cc"
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env["CXX"] = basecmd + "c++"
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else:
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# there aren't any ccache wrappers available for OS X cross-compile,
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# to enable caching we need to prepend the path to the ccache binary
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env["CC"] = ccache_path + " " + basecmd + "cc"
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env["CXX"] = ccache_path + " " + basecmd + "c++"
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env["AR"] = basecmd + "ar"
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env["RANLIB"] = basecmd + "ranlib"
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env["AS"] = basecmd + "as"
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env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
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if env["CXX"] == "clang++":
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
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env["CC"] = "clang"
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env["LINK"] = "clang++"
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if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
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env.extra_suffix += "s"
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if env["use_ubsan"]:
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env.Append(CCFLAGS=["-fsanitize=undefined"])
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env.Append(LINKFLAGS=["-fsanitize=undefined"])
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if env["use_asan"]:
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env.Append(CCFLAGS=["-fsanitize=address"])
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env.Append(LINKFLAGS=["-fsanitize=address"])
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if env["use_tsan"]:
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env.Append(CCFLAGS=["-fsanitize=thread"])
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env.Append(LINKFLAGS=["-fsanitize=thread"])
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## Dependencies
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if env["builtin_libtheora"]:
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if env["arch"] != "arm64":
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env["x86_libtheora_opt_gcc"] = True
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## Flags
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env.Prepend(CPPPATH=["#platform/osx"])
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env.Append(
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CPPDEFINES=[
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"OSX_ENABLED",
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"UNIX_ENABLED",
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"GLES_ENABLED",
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"APPLE_STYLE_KEYS",
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"COREAUDIO_ENABLED",
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"COREMIDI_ENABLED",
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"GL_SILENCE_DEPRECATION",
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]
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)
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env.Append(
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LINKFLAGS=[
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"-framework",
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"Cocoa",
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"-framework",
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"Carbon",
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"-framework",
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"OpenGL",
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"-framework",
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"AGL",
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"-framework",
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"AudioUnit",
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"-framework",
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"CoreAudio",
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"-framework",
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"CoreMIDI",
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"-lz",
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"-framework",
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"IOKit",
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"-framework",
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"ForceFeedback",
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"-framework",
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"AVFoundation",
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"-framework",
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"CoreMedia",
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"-framework",
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"CoreVideo",
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]
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)
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env.Append(LIBS=["pthread"])
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