2018-03-21 20:43:21 +01:00
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// Copyright 2016-2018, Pulumi Corporation. All rights reserved.
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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2017-09-22 04:18:21 +02:00
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package cmd
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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import (
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2018-04-20 03:59:14 +02:00
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"context"
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2018-04-14 07:26:01 +02:00
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2018-01-25 03:22:41 +01:00
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"github.com/pkg/errors"
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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"github.com/spf13/cobra"
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Make major commands more pleasant
This change eliminates the need to constantly type in the environment
name when performing major commands like configuration, planning, and
deployment. It's probably due to my age, however, I keep fat-fingering
simple commands in front of investors and I am embarrassed!
In the new model, there is a notion of a "current environment", and
I have modeled it kinda sorta just like Git's notion of "current branch."
By default, the current environment is set when you `init` something.
Otherwise, there is the `coco env select <env>` command to change it.
(Running this command w/out a new <env> will show you the current one.)
The major commands `config`, `plan`, `deploy`, and `destroy` will prefer
to use the current environment, unless it is overridden by using the
--env flag. All of the `coco env <cmd> <env>` commands still require the
explicit passing of an environment which seems reasonable since they are,
after all, about manipulating environments.
As part of this, I've overhauled the aging workspace settings cruft,
which had fallen into disrepair since the initial prototype.
2017-03-22 03:23:32 +01:00
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2018-01-31 18:41:42 +01:00
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"github.com/pulumi/pulumi/pkg/backend"
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2017-09-22 04:18:21 +02:00
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"github.com/pulumi/pulumi/pkg/engine"
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"github.com/pulumi/pulumi/pkg/util/cmdutil"
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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)
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2017-09-23 02:23:40 +02:00
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func newUpdateCmd() *cobra.Command {
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2017-07-14 02:09:46 +02:00
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var debug bool
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2018-05-16 02:33:16 +02:00
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var expectNop bool
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2018-01-25 03:22:41 +01:00
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var message string
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Implement a refresh command
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
2018-04-10 20:22:39 +02:00
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var stack string
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2018-01-25 03:22:41 +01:00
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2018-01-18 20:10:15 +01:00
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// Flags for engine.UpdateOptions.
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var analyzers []string
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var color colorFlag
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Implement a refresh command
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
2018-04-10 20:22:39 +02:00
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var diffDisplay bool
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2018-05-05 20:57:09 +02:00
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var nonInteractive bool
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2017-09-17 17:10:46 +02:00
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var parallel int
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2017-02-28 19:32:24 +01:00
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var showConfig bool
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2017-08-06 19:05:51 +02:00
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var showReplacementSteps bool
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2017-06-11 17:09:20 +02:00
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var showSames bool
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2018-05-05 20:57:09 +02:00
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var skipPreview bool
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var yes bool
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2018-01-18 20:10:15 +01:00
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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var cmd = &cobra.Command{
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2017-10-21 02:36:47 +02:00
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Use: "update",
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Aliases: []string{"up"},
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SuggestFor: []string{"deploy", "push"},
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Implement basic plugin management
This change implements basic plugin management, but we do not yet
actually use the plugins for anything (that comes next).
Plugins are stored in `~/.pulumi/plugins`, and are expected to be
in the format `pulumi-<KIND>-<NAME>-v<VERSION>[.exe]`. The KIND is
one of `analyzer`, `language`, or `resource`, the NAME is a hyphen-
delimited name (e.g., `aws` or `foo-bar`), and VERSION is the
plugin's semantic version (e.g., `0.9.11`, `1.3.7-beta.a736cf`, etc).
This commit includes four new CLI commands:
* `pulumi plugin` is the top-level plugin command. It does nothing
but show the help text for associated child commands.
* `pulumi plugin install` can be used to install plugins manually.
If run with no additional arguments, it will compute the set of
plugins used by the current project, and download them all. It
may be run to explicitly download a single plugin, however, by
invoking it as `pulumi plugin install KIND NAME VERSION`. For
example, `pulumi plugin install resource aws v0.9.11`. By default,
this command uses the cloud backend in the usual way to perform the
download, although a separate URL may be given with --cloud-url,
just like all other commands that interact with our backend service.
* `pulumi plugin ls` lists all plugins currently installed in the
plugin cache. It displays some useful statistics, like the size
of the plugin, when it was installed, when it was last used, and
so on. It sorts the display alphabetically by plugin name, and
for plugins with multiple versions, it shows the newest at the top.
The command also summarizes how much disk space is currently being
consumed by the plugin cache. There are no filtering capabilities yet.
* `pulumi plugin prune` will delete plugins from the cache. By
default, when run with no arguments, it will delete everything.
It may be run with additional arguments, KIND, NAME, and VERSION,
each one getting more specific about what it will delete. For
instance, `pulumi plugin prune resource aws` will delete all AWS
plugin versions, while `pulumi plugin prune resource aws <0.9`
will delete all AWS plugins before version 0.9. Unless --yes is
passed, the command will confirm the deletion with a count of how
many plugins will be affected by the command.
We do not yet actually download plugins on demand yet. That will
come in a subsequent change.
2018-02-04 19:51:29 +01:00
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Short: "Update the resources in a stack",
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General prep work for refresh
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
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Long: "Update the resources in a stack.\n" +
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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"\n" +
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2018-02-14 22:56:16 +01:00
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"This command updates an existing stack whose state is represented by the existing checkpoint\n" +
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"file. The new desired state is computed by running a Pulumi program, and extracting all resource\n" +
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"allocations from its resulting object graph. These allocations are then compared against the\n" +
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"existing state to determine what operations must take place to achieve the desired state. This\n" +
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"command results in a checkpoint containing a full snapshot of the stack's new resource state, so\n" +
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"that it may be updated incrementally again later.\n" +
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Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
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"\n" +
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2018-02-14 22:56:16 +01:00
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"The program to run is loaded from the project in the current directory. Use the `-C` or\n" +
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"`--cwd` flag to use a different directory.",
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2017-11-29 22:44:06 +01:00
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Args: cmdutil.NoArgs,
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2017-04-12 20:12:25 +02:00
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Run: cmdutil.RunFunc(func(cmd *cobra.Command, args []string) error {
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2018-05-05 20:57:09 +02:00
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interactive := isInteractive(nonInteractive)
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if !interactive {
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yes = true // auto-approve changes, since we cannot prompt.
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}
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opts, err := updateFlagsToOptions(interactive, skipPreview, yes)
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Revise the way previews are controlled
I found the flag --force to be a strange name for skipping a preview,
since that name is usually reserved for operations that might be harmful
and yet you're coercing a tool to do it anyway, knowing there's a chance
you're going to shoot yourself in the foot.
I also found that what I almost always want in the situation where
--force was being used is to actually just run a preview and have the
confirmation auto-accepted. Going straight to --force isn't the right
thing in a CI scenario, where you actually want to run a preview first,
just to ensure there aren't any issues, before doing the update.
In a sense, there are four options here:
1. Run a preview, ask for confirmation, then do an update (the default).
2. Run a preview, auto-accept, and then do an update (the CI scenario).
3. Just run a preview with neither a confirmation nor an update (dry run).
4. Just do an update, without performing a preview beforehand (rare).
This change enables all four workflows in our CLI.
Rather than have an explosion of flags, we have a single flag,
--preview, which can specify the mode that we're operating in. The
following are the values which correlate to the above four modes:
1. "": default (no --preview specified)
2. "auto": auto-accept preview confirmation
3. "only": only run a preview, don't confirm or update
4. "skip": skip the preview altogether
As part of this change, I redid a bit of how the preview modes
were specified. Rather than booleans, which had some illegal
combinations, this change introduces a new enum type. Furthermore,
because the engine is wholly ignorant of these flags -- and only the
backend understands them -- it was confusing to me that
engine.UpdateOptions stored this flag, especially given that all
interesting engine options _also_ accepted a dryRun boolean. As of
this change, the backend.PreviewBehavior controls the preview options.
2018-04-28 23:50:17 +02:00
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if err != nil {
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return err
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2018-04-14 07:26:01 +02:00
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}
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2018-04-18 01:37:52 +02:00
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s, err := requireStack(stack, true)
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2017-10-19 00:37:18 +02:00
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if err != nil {
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return err
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}
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General prep work for refresh
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
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2018-02-14 22:56:16 +01:00
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proj, root, err := readProject()
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2018-01-08 22:01:40 +01:00
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if err != nil {
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return err
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}
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2018-01-25 03:22:41 +01:00
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m, err := getUpdateMetadata(message, root)
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if err != nil {
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return errors.Wrap(err, "gathering environment metadata")
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}
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2018-05-05 20:57:09 +02:00
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opts.Engine = engine.UpdateOptions{
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Analyzers: analyzers,
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Parallel: parallel,
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Debug: debug,
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}
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opts.Display = backend.DisplayOptions{
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Color: color.Colorization(),
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ShowConfig: showConfig,
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ShowReplacementSteps: showReplacementSteps,
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ShowSameResources: showSames,
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IsInteractive: interactive,
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DiffDisplay: diffDisplay,
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Debug: debug,
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}
|
|
|
|
|
2018-05-16 02:33:16 +02:00
|
|
|
changes, err := s.Update(commandContext(), proj, root, m, opts, cancellationScopes)
|
|
|
|
switch {
|
|
|
|
case err == context.Canceled:
|
2018-04-20 03:59:14 +02:00
|
|
|
return errors.New("update cancelled")
|
2018-05-16 02:33:16 +02:00
|
|
|
case err != nil:
|
|
|
|
return err
|
|
|
|
case expectNop && changes.HasChanges():
|
|
|
|
return errors.New("error: no changes were expected but changes occurred")
|
|
|
|
default:
|
|
|
|
return nil
|
2018-04-20 03:59:14 +02:00
|
|
|
}
|
2017-03-07 14:47:42 +01:00
|
|
|
}),
|
Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
|
|
|
}
|
|
|
|
|
2017-07-14 02:09:46 +02:00
|
|
|
cmd.PersistentFlags().BoolVarP(
|
|
|
|
&debug, "debug", "d", false,
|
|
|
|
"Print detailed debugging output during resource operations")
|
2018-05-16 02:33:16 +02:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
|
|
|
&expectNop, "expect-no-changes", false,
|
|
|
|
"Return an error if any changes occur during this update")
|
Make major commands more pleasant
This change eliminates the need to constantly type in the environment
name when performing major commands like configuration, planning, and
deployment. It's probably due to my age, however, I keep fat-fingering
simple commands in front of investors and I am embarrassed!
In the new model, there is a notion of a "current environment", and
I have modeled it kinda sorta just like Git's notion of "current branch."
By default, the current environment is set when you `init` something.
Otherwise, there is the `coco env select <env>` command to change it.
(Running this command w/out a new <env> will show you the current one.)
The major commands `config`, `plan`, `deploy`, and `destroy` will prefer
to use the current environment, unless it is overridden by using the
--env flag. All of the `coco env <cmd> <env>` commands still require the
explicit passing of an environment which seems reasonable since they are,
after all, about manipulating environments.
As part of this, I've overhauled the aging workspace settings cruft,
which had fallen into disrepair since the initial prototype.
2017-03-22 03:23:32 +01:00
|
|
|
cmd.PersistentFlags().StringVarP(
|
2017-10-16 21:04:35 +02:00
|
|
|
&stack, "stack", "s", "",
|
Implement basic plugin management
This change implements basic plugin management, but we do not yet
actually use the plugins for anything (that comes next).
Plugins are stored in `~/.pulumi/plugins`, and are expected to be
in the format `pulumi-<KIND>-<NAME>-v<VERSION>[.exe]`. The KIND is
one of `analyzer`, `language`, or `resource`, the NAME is a hyphen-
delimited name (e.g., `aws` or `foo-bar`), and VERSION is the
plugin's semantic version (e.g., `0.9.11`, `1.3.7-beta.a736cf`, etc).
This commit includes four new CLI commands:
* `pulumi plugin` is the top-level plugin command. It does nothing
but show the help text for associated child commands.
* `pulumi plugin install` can be used to install plugins manually.
If run with no additional arguments, it will compute the set of
plugins used by the current project, and download them all. It
may be run to explicitly download a single plugin, however, by
invoking it as `pulumi plugin install KIND NAME VERSION`. For
example, `pulumi plugin install resource aws v0.9.11`. By default,
this command uses the cloud backend in the usual way to perform the
download, although a separate URL may be given with --cloud-url,
just like all other commands that interact with our backend service.
* `pulumi plugin ls` lists all plugins currently installed in the
plugin cache. It displays some useful statistics, like the size
of the plugin, when it was installed, when it was last used, and
so on. It sorts the display alphabetically by plugin name, and
for plugins with multiple versions, it shows the newest at the top.
The command also summarizes how much disk space is currently being
consumed by the plugin cache. There are no filtering capabilities yet.
* `pulumi plugin prune` will delete plugins from the cache. By
default, when run with no arguments, it will delete everything.
It may be run with additional arguments, KIND, NAME, and VERSION,
each one getting more specific about what it will delete. For
instance, `pulumi plugin prune resource aws` will delete all AWS
plugin versions, while `pulumi plugin prune resource aws <0.9`
will delete all AWS plugins before version 0.9. Unless --yes is
passed, the command will confirm the deletion with a count of how
many plugins will be affected by the command.
We do not yet actually download plugins on demand yet. That will
come in a subsequent change.
2018-02-04 19:51:29 +01:00
|
|
|
"Choose a stack other than the currently selected one")
|
2018-01-18 20:10:15 +01:00
|
|
|
|
2018-01-25 03:22:41 +01:00
|
|
|
cmd.PersistentFlags().StringVarP(
|
|
|
|
&message, "message", "m", "",
|
|
|
|
"Optional message to associate with the update operation")
|
|
|
|
|
2018-01-18 20:10:15 +01:00
|
|
|
// Flags for engine.UpdateOptions.
|
|
|
|
cmd.PersistentFlags().StringSliceVar(
|
|
|
|
&analyzers, "analyzer", []string{},
|
|
|
|
"Run one or more analyzers as part of this update")
|
Implement a refresh command
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
2018-04-10 20:22:39 +02:00
|
|
|
cmd.PersistentFlags().VarP(
|
|
|
|
&color, "color", "c", "Colorize output. Choices are: always, never, raw, auto")
|
|
|
|
cmd.PersistentFlags().BoolVar(
|
|
|
|
&diffDisplay, "diff", false,
|
|
|
|
"Display operation as a rich diff showing the overall change")
|
2018-05-05 20:57:09 +02:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
|
|
|
&nonInteractive, "non-interactive", false, "Disable interactive mode")
|
2017-09-17 17:10:46 +02:00
|
|
|
cmd.PersistentFlags().IntVarP(
|
|
|
|
¶llel, "parallel", "p", 0,
|
|
|
|
"Allow P resource operations to run in parallel at once (<=1 for no parallelism)")
|
2017-02-28 19:32:24 +01:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
|
|
|
&showConfig, "show-config", false,
|
|
|
|
"Show configuration keys and variables")
|
Implement `get` functions on all resources
This change implements the `get` function for resources. Per pulumi/lumi#83,
this allows Lumi scripts to actually read from the target environment.
For example, we can now look up a SecurityGroup from its ARN:
let group = aws.ec2.SecurityGroup.get(
"arn:aws:ec2:us-west-2:153052954103:security-group:sg-02150d79");
The returned object is a fully functional resource object. So, we can then
link it up with an EC2 instance, for example, in the usual ways:
let instance = new aws.ec2.Instance(..., {
securityGroups: [ group ],
});
This didn't require any changes to the RPC or provider model, since we
already implement the Get function.
There are a few loose ends; two are short term:
1) URNs are not rehydrated.
2) Query is not yet implemented.
One is mid-term:
3) We probably want a URN-based lookup function. But we will likely
wait until we tackle pulumi/lumi#109 before adding this.
And one is long term (and subtle):
4) These amount to I/O and are not repeatable! A change in the target
environment may cause a script to generate a different plan
intermittently. Most likely we want to apply a different kind of
deployment "policy" for such scripts. These are inching towards the
scripting model of pulumi/lumi#121, which is an entirely different
beast than the repeatable immutable infrastructure deployments.
Finally, it is worth noting that with this, we have some of the fundamental
underpinnings required to finally tackle "inference" (pulumi/lumi#142).
2017-06-20 02:24:00 +02:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
2018-01-18 20:10:15 +01:00
|
|
|
&showReplacementSteps, "show-replacement-steps", false,
|
2017-08-06 19:05:51 +02:00
|
|
|
"Show detailed resource replacement creates and deletes instead of a single step")
|
2017-02-27 19:58:24 +01:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
2017-06-11 17:09:20 +02:00
|
|
|
&showSames, "show-sames", false,
|
2018-04-14 07:26:01 +02:00
|
|
|
"Show resources that don't need be updated because they haven't changed, alongside those that do")
|
2018-05-05 20:57:09 +02:00
|
|
|
cmd.PersistentFlags().BoolVar(
|
|
|
|
&skipPreview, "skip-preview", false,
|
|
|
|
"Do not perform a preview before performing the update")
|
2018-05-08 18:55:08 +02:00
|
|
|
cmd.PersistentFlags().BoolVarP(
|
|
|
|
&yes, "yes", "y", false,
|
2018-05-05 20:57:09 +02:00
|
|
|
"Automatically approve and perform the update after previewing it")
|
2018-04-24 23:23:08 +02:00
|
|
|
|
Repivot plan/apply commands; prepare for updates
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
2017-02-22 20:21:26 +01:00
|
|
|
return cmd
|
|
|
|
}
|