When a stack has secrets, we now take the secret values and construct
a regular expression which is just an alternation of all the secret
values. Then, before pushing any string data into an Event, we run the
regular expression and replace all matches with '[secret]'.
Fixes#747
The engine now emits events with richer metadata during the
ResourceOutputs and ResourcePre callbacks. The CLI can then use this
information to decide if it should display the event or not and how
much of the event to display.
Options dealing with what to display and how to display it have moved
into the CLI and the engine now emits all information for each event.
The engine now unconditionally emits a new type of event, a
PreludeEvent, which contains the configuration for a stack as well as
an indication if the stack is being previewed or updated. The
responsibility for interpreting the --show-config flag on the command
line is now handled by the CLI, which uses this to decide if it should
print the configuration or not, and then writes the "Previewing
changes" or "Deploying chanages" header.
The existing logic would flow colorization information into the
engine, so depending on the settings in the CLI, the engine may or may
not have emitted colorized events. This coupling is not great and we
want to start moving to a world where the presentation happens
exclusively at the CLI level.
With this change, the engine will always produce strings that have the
colorization formatting directives (i.e. the directives that
reconquest/loreley understands) and the CLI will apply
colorization (which could mean either running loreley to turn the
directives into ANSI escape codes, or drop them or retain them, for
debuging purposes).
Fixes#742
Our recent changes to colorization changed from a boolean to a tri-valued
enum (Always, Never, Raw). The events from the service, however, are still
boolean-valued. This changes the message payload to carry the full values.
Part of the work to make it easier to tests of diff output. Specifically, we now allow users to pass --color=option for several pulumi commands. 'option' can be one of 'always', 'never', 'raw', and 'auto' (the default).
The meaning of these flags are:
1. auto: colorize normally, unless in --debug
2. always: always colorize no matter what
3. never: never colorize no matter what.
4. raw: colorize, but preserve the original "<{%%}>" style control codes and not the translated platform specific codes. This is for testing purposes and ensures we can have test for this stuff across platform.
The change to use a Goroutine for pumping output causes a hang
when an error occurs. This is because we unconditionally block
on the <-done channel, even though the failure means the done
will actually never occur. This changes the logic to only wait
on the channel if we successfully began the operation in question.
Previously, the engine would write to io.Writer's to display output.
When hosted in `pulumi` these writers were tied to os.Stdout and
os.Stderr, but other applications hosting the engine could send them
other places (e.g. a log to be sent to an another application later).
While much better than just using the ambient streams, this was still
not the best. It would be ideal if the engine could just emit strongly
typed events and whatever is hosting the engine could care about
displaying them.
As a first step down that road, we move to a model where operations on
the engine now take a `chan engine.Event` and during the course of the
operation, events are written to this channel. It is the
responsibility of the caller of the method to read from the channel
until it is closed (singifying that the operation is complete).
The events we do emit are still intermingle presentation with data,
which is unfortunate, but can be improved over time. Most of the
events today are just colorized in the client and printed to stdout or
stderr without much thought.